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Use non-directory-style ref target for camera examples
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doc/example_code/how_to_examples/index.rst

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@@ -404,7 +404,7 @@ Backgrounds
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:ref:`background_parallax`
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.. _examples_cameras:
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.. _camera_examples:
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Cameras
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^^^^^^^

doc/programming_guide/sprites/spritelists.rst

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@@ -86,5 +86,5 @@ Viewports, Cameras, and Screens
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Intermediate users can move past the limitations of :py:class:`arcade.Window`
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with the following classes:
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* :py:class:`arcade.Camera` (:ref:`examples <examples_cameras>`) to control which part of game space is drawn
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* :py:class:`arcade.Camera` (:ref:`examples <camera_examples>`) to control which part of game space is drawn
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* :py:class:`arcade.View` (:ref:`examples <view_examples>`) for start, end, and menu screens

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