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new moves
added 3 new moves and new display options moves can now have custom messages minor changes as always
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+51
-17
lines changed

3 files changed

+51
-17
lines changed

ROADMAP.md

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -12,12 +12,12 @@ All versions before 0.1.1.1 were created before this document
1212
#### 0.1.3
1313
- move selector
1414
- healing & recoil moves
15+
#### 0.1.3.1
16+
- more moves
17+
- special displays
1518
#### 0.1.3.2
16-
- lots more moves
17-
- internal display rework
1819
- color coded buttons
19-
20-
I only consider this minor due to not much change to the actual code, 0.1.3.1 skipped for same reason
20+
- easier custom difficulties
2121
#### 0.1.3.3
2222
- easier custom difficulties
2323
#### 0.1.4

index.js

Lines changed: 46 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@ let enemyHp = 160;
44
let playerMaxHp = 100;
55
let enemyMaxHp = 160;
66
let playerExtraDmg = 1;
7-
let enemyExtraDmg = 1.1;
7+
let enemyExtraDmg = 1.05;
88
let moveNames = [];
99
let selectableMoves = [];
1010
let movePool = [];
@@ -121,7 +121,7 @@ function evalUse(name, user) {
121121
}
122122

123123
class Move {
124-
constructor(name, dmg, target, effect, heal, codeName) {
124+
constructor(name, dmg, target, effect, heal, codeName, specialMsg) {
125125
this.name = name;
126126
this.dmg = dmg;
127127
if (target != "$D") {
@@ -140,6 +140,7 @@ class Move {
140140
this.addFunction = `${codeName}.addToMoves()`
141141
this.useFunction = `${codeName}.useMove("player")`
142142
$("#moveSelector").append(`<button class="move" id="add-${codeName}" onclick="${this.addFunction}">${name}</button>`)
143+
this.specialMsg = specialMsg;
143144
}
144145

145146
addToMoves() {
@@ -163,14 +164,19 @@ class Move {
163164
enemyHp -= pDamageDealt;
164165
playerHp += this.heal * playerExtraDmg;
165166
playerHp = Math.min(playerHp, playerMaxHp);
167+
enemyHp = Math.min(enemyHp, enemyMaxHp)
166168
if (this.target === "user") {
167169
playerExtraDmg += this.effect;
168170
} else if (this.target === "enemy") {
169171
enemyExtraDmg += this.effect;
170172
}
171173

172-
if (this.dmg != 0 && this.heal >= 0) {
173-
display(`You used ${this.name}!`, `It dealt ${Math.round(pDamageDealt)} damage.`)
174+
if (this.dmg > 0 && this.heal >= 0) {
175+
if (this.target != "attack" || this.heal > 0) {
176+
display(`You used ${this.name}!`, `It dealt ${Math.round(pDamageDealt)} damage and some other stuff.`)
177+
} else {
178+
display(`You used ${this.name}!`, `It dealt ${Math.round(pDamageDealt)} damage.`)
179+
}
174180
} else if (this.target === "user") {
175181
display(`You used ${this.name}!`, `Your attack increased by ${this.effect * 100}%.`)
176182
} else if (this.target === "enemy") {
@@ -180,6 +186,17 @@ class Move {
180186
} else if (this.heal < 0) {
181187
display(`You use ${this.name}!`, `It dealt ${Math.round(pDamageDealt)} damage with ${Math.round(this.heal * playerExtraDmg * -1)} recoil.`)
182188
}
189+
190+
if (this.specialMsg) {
191+
console.log("sure")
192+
switch (this.codeName) {
193+
case "beast":
194+
console.log("perhaps")
195+
display("MRBEASTTTT", "You healed both yourself and your enemy.");
196+
break;
197+
}
198+
}
199+
183200
toggleButtons();
184201
setTimeout(loop2, 1500)
185202
break;
@@ -191,13 +208,18 @@ class Move {
191208
playerHp -= eDamageDealt;
192209
enemyHp += this.heal * enemyExtraDmg;
193210
enemyHp = Math.min(enemyHp, enemyMaxHp);
211+
playerHp = Math.min(playerHp, playerMaxHp);
194212
if (this.target === "user") {
195213
enemyExtraDmg += this.effect;
196214
} else if (this.target === "enemy") {
197215
playerExtraDmg += this.effect;
198216
}
199-
if (this.dmg != 0 && this.heal >= 0) {
200-
display(`The opponent used ${this.name}!`, `It dealt ${Math.round(eDamageDealt)} damage.`)
217+
if (this.dmg > 0 && this.heal >= 0) {
218+
if (this.target != "attack" || this.heal > 0) {
219+
display(`The opponent used ${this.name}!`, `It dealt ${Math.round(eDamageDealt)} damage and some other stuff.`)
220+
} else {
221+
display(`The opponent used ${this.name}!`, `It dealt ${Math.round(eDamageDealt)} damage.`)
222+
}
201223
} else if (this.target === "user") {
202224
display(`The opponent used ${this.name}!`, `The opponent's attack increased by ${this.effect * 100}%.`)
203225
} else if (this.target === "enemy") {
@@ -208,6 +230,14 @@ class Move {
208230
display(`The opponent used ${this.name}!`, `It dealt ${Math.round(eDamageDealt)} damage with ${Math.round(this.heal * enemyExtraDmg * -1)} recoil.`)
209231
}
210232

233+
if (this.specialMsg) {
234+
switch (this.codeName) {
235+
case "beast":
236+
display("MRBEASTTTT", "Both the enemy and you were healed.");
237+
break;
238+
}
239+
}
240+
211241
break;
212242
}
213243
roundAndUpdate()
@@ -216,12 +246,15 @@ class Move {
216246
}
217247

218248
// let name = new Move("name", dmg, effectTarget, effectPower, heal, "codename")
219-
let bonk = new Move("Bonk", 40, "$D", 0, 0, "bonk");
220-
let stronk = new Move("Stronkify", 0, "user", 0.15, 0, "stronk");
221-
let belittle = new Move("Belittle", 0, "enemy", -0.15, 0, "belittle");
222-
let tickle = new Move("Tickle", 10, "enemy", -0.1, 0, "tickle");
223-
let lick = new Move("Lick Wounds", 0, "$D", 0, 30, "lick");
224-
let hyperbonk = new Move("HYPERBONK", 50, "$D", 0, -40, "hyperbonk")
249+
let bonk = new Move("Bonk", 40, "attack", 0, 0, "bonk", false);
250+
let stronk = new Move("Stronkify", 0, "user", 0.15, 0, "stronk", false);
251+
let belittle = new Move("Belittle", 0, "enemy", -0.15, 0, "belittle", false);
252+
let tickle = new Move("Tickle", 10, "enemy", -0.1, 0, "tickle", false);
253+
let lick = new Move("Lick Wounds", 0, "attack", 0, 30, "lick", false);
254+
let hyperbonk = new Move("HYPERBONK", 50, "attack", 0, -40, "hyperbonk", false);
255+
let triangulate = new Move("Triangulate &#x1f913;", 15, "user", 0.05, 10, "triangulate", false);
256+
let munch = new Move("Gremlin Munch", 30, "attack", 0, 15, "munch", false)
257+
let beast = new Move("MRBEASTTTT", -20, "attack", 0, 40, "beast", true)
225258
// Kalob was a special child. He belittled people so they could not lick their wounds using a baseball bat to bonk them
226-
document.addEventListener("keydown", debug)
259+
document.addEventListener("keydown", debug);
227260
setupAi()

styles.css

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -69,6 +69,7 @@ button:disabled {
6969
border: 0;
7070
width: 10vw;
7171
height: 10vw;
72+
font-size: 2vw;
7273
}
7374

7475
.dead {color: rgb(255, 120, 100);}

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