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Copy file name to clipboardExpand all lines: src_c/doc/sprite_doc.h
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#defineDOC_SPRITE_GROUP_DRAW "draw(Surface) -> List[Rect]\nblit the Sprite images"
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#defineDOC_SPRITE_GROUP_CLEAR "clear(Surface_dest, background) -> None\ndraw a background over the Sprites"
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#defineDOC_SPRITE_GROUP_EMPTY "empty() -> None\nremove all Sprites"
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#defineDOC_SPRITE_RENDERPLAIN "Same as pygame.sprite.Group"
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#defineDOC_SPRITE_RENDERCLEAR "Same as pygame.sprite.Group"
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#defineDOC_SPRITE_RENDERUPDATES "RenderUpdates(*sprites) -> RenderUpdates\nGroup sub-class that tracks dirty updates."
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#defineDOC_SPRITE_RENDERUPDATES_DRAW "draw(surface) -> Rect_list\nblit the Sprite images and track changed areas"
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#defineDOC_SPRITE_ORDEREDUPDATES "OrderedUpdates(*sprites) -> OrderedUpdates\nRenderUpdates sub-class that draws Sprites in order of addition."
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#defineDOC_SPRITE_LAYEREDUPDATES "LayeredUpdates(*sprites, **kwargs) -> LayeredUpdates\nLayeredUpdates is a sprite group that handles layers and draws like OrderedUpdates."
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#defineDOC_SPRITE_LAYEREDUPDATES_ADD "add(*sprites, **kwargs) -> None\nadd a sprite or sequence of sprites to a group"
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#defineDOC_SPRITE_LAYEREDUPDATES_SPRITES "sprites() -> sprites\nreturns a ordered list of sprites (first back, last top)."
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