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Fix typos
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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buildconfig/stubs/pygame/surface.pyi

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@@ -87,8 +87,8 @@ class Surface:
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slower than global alpha or colorkey. Pre-multiplied alpha is generally
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faster than regular per-pixel alpha.
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All types of transparency can be used togerher and correctly mix, except
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pre-multipled alpha does not consider colorkey nor global alpha.
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All types of transparency can be used together and correctly mix, except
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pre-multiplied alpha does not consider colorkey nor global alpha.
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Also, An alpha of 255 is opaque while an alpha of 0 is fully transparent.
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Surfaces can be created that reference the pixel data of other Surfaces.

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