forked from Ceffa93/dx12_bindless_resources
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Bindless.vcxproj
181 lines (181 loc) · 10.2 KB
/
Bindless.vcxproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{16B13BB4-D82D-4AC1-8B40-C6BCCC99954B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>D3D12HelloTexture</RootNamespace>
<ProjectName>Bindless</ProjectName>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
<IncludePath>$(ProjectDir);$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAsWinRT>false</CompileAsWinRT>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d12.lib;dxgi.lib;d3dcompiler.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>d3d12.dll</DelayLoadDLLs>
</Link>
<CustomBuildStep>
<TreatOutputAsContent>true</TreatOutputAsContent>
</CustomBuildStep>
<CustomBuild>
<Command>copy %(Identity) "$(OutDir)" > NUL</Command>
<Outputs>$(OutDir)\%(Identity)</Outputs>
<TreatOutputAsContent>true</TreatOutputAsContent>
</CustomBuild>
<FxCompile>
<EntryPointName />
</FxCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAsWinRT>false</CompileAsWinRT>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3d12.lib;dxgi.lib;d3dcompiler.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>d3d12.dll</DelayLoadDLLs>
</Link>
<CustomBuildStep>
<TreatOutputAsContent>true</TreatOutputAsContent>
</CustomBuildStep>
<CustomBuild>
<Command>copy %(Identity) "$(OutDir)" > NUL</Command>
<Outputs>$(OutDir)\%(Identity)</Outputs>
<TreatOutputAsContent>true</TreatOutputAsContent>
</CustomBuild>
<FxCompile>
<EntryPointName />
</FxCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Source\Renderer.cpp" />
<ClCompile Include="Source\Device.cpp" />
<ClCompile Include="Source\Main.cpp" />
<ClCompile Include="Source\Sample.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="External\d3dx12.h" />
<ClInclude Include="External\DXSampleHelper.h" />
<ClInclude Include="Shaders\Bindless.h" />
<ClInclude Include="Shared\Flags.h" />
<ClInclude Include="Shared\Bindless.h" />
<ClInclude Include="Source\Descriptor.h" />
<ClInclude Include="Source\Renderer.h" />
<ClInclude Include="Source\Device.h" />
<ClInclude Include="Source\Sample.h" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="Shaders\cs.hlsl">
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">6.0</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CSMain</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CSMain</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</EnableDebuggingInformation>
<EnableUnboundedDescriptorTables Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</EnableUnboundedDescriptorTables>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">-Qembed_debug</AdditionalOptions>
<EnableUnboundedDescriptorTables Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</EnableUnboundedDescriptorTables>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">-Qembed_debug</AdditionalOptions>
</FxCompile>
<ClInclude Include="Shaders\include.h">
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">6.0</ShaderModel>
</ClInclude>
<FxCompile Include="Shaders\ps.hlsl">
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">6.0</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">PSMain</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">PSMain</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</EnableDebuggingInformation>
<EnableUnboundedDescriptorTables Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</EnableUnboundedDescriptorTables>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">-Qembed_debug</AdditionalOptions>
<EnableUnboundedDescriptorTables Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</EnableUnboundedDescriptorTables>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">-Qembed_debug</AdditionalOptions>
</FxCompile>
<FxCompile Include="Shaders\vs.hlsl">
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">6.0</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">VSMain</EntryPointName>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.1</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">VSMain</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</EnableDebuggingInformation>
<EnableUnboundedDescriptorTables Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</EnableUnboundedDescriptorTables>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">-Qembed_debug</AdditionalOptions>
<EnableUnboundedDescriptorTables Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</EnableUnboundedDescriptorTables>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">-Qembed_debug</AdditionalOptions>
</FxCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>