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Procedural planet generator

Features

  • GPU accelerated heightmap generation
  • Fully configurable biome generation
  • Dynamic LOD switching
  • Object placement and vegetation
  • Triplanar Texture mapping

Instructions to run the generation

  • The scene included with the project has a GameObject with a ChunkedPlanetBodyGenerator script attached to it.
  • changing any parameter of the script will cause the planet to regenerate
  • Trees are only generated in play mode
  • Or you can just enter the play mode and hte planet will generate itself
  • important The biome texture does not apply itself automatically due to some Unity issues. So for that you would need to click on a chunk, go to the material, click on the texture and change any setting of the texture (like aniso level). This would apply the texture immediately

screenshot1 screenshot1 screenshot1 screenshot1 screenshot1

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GPU accelerated procedural plant generator

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