- GPU accelerated heightmap generation
- Fully configurable biome generation
- Dynamic LOD switching
- Object placement and vegetation
- Triplanar Texture mapping
- The scene included with the project has a GameObject with a
ChunkedPlanetBodyGenerator
script attached to it. - changing any parameter of the script will cause the planet to regenerate
- Trees are only generated in play mode
- Or you can just enter the play mode and hte planet will generate itself
- important The biome texture does not apply itself automatically due to some Unity issues. So for that you would need to click on a chunk, go to the material, click on the texture and change any setting of the texture (like aniso level). This would apply the texture immediately