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ThoughtWorks game of life (code pairing or machine coding round) assignment

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pulkitent/thoughtworks-game-of-life-assignment

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PROBLEM STATEMENT:

Game of Life

The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states,live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent.

At each step in time, the following transitions occur:

  1. Any live cell with fewer than two live neighbours dies, as if by loneliness.
  2. Any live cell with more than three live neighbours dies, as if by overcrowding.
  3. Any live cell with two or three live neighbours lives, unchanged, to the next generation.
  4. Any dead cell with exactly three live neighbours comes to life.

The initial pattern constitutes the 'seed' of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick.

(In other words, each generation is a pure function of the one before.) The rules continue to be applied repeatedly to create further generations.

The inputs below represent the coordinates of the cells in the universe which are a alive cell. The below inputs provide the pattern or initial cells in the universe. The output is the state of the system in the next tick (one run of the application of all the rules), represented in the same format.

PS - Was using proper CI/CD on gitlab (refer .gitlab-ci.yml) but migrated project here on Github

What the company is looking for or what are the company's expectations?

They are looking for people who can write code that has flexibility built-in, by adhering to the principles of Object-Oriented Development, and have the ability to deal with the real-life constraints/trade-offs while designing a system.

It is important to note that they are not looking for a GUI and they are not assessing you on the capabilities around code required to do the I/O. The focus is on the overall design. So, while building a solution, it would be nicer (not mandatory) if the input to the code is provided either via unit tests or a file. Using a command-line (for input) can be tedious and difficult to test, so it is best avoided (again not mandatory). Following is a list of things to keep in mind, before you submit your code for any LLD/OOD/OOPs round:

  1. Clear identification of domain entities or classes and their relations with appropriate object modeling using composition.

  2. Functionality should not be dumped in a single class, method, or file (don't create God class).

  3. Write a clean Code with clear intention so as to have good readability (Proper Naming Conventions, Self-documenting code, Avoid redundant commenting, etc).

  4. Clear and logical separation of responsibilities with proper boundaries (emphasis on single responsibility (SRP) for high cohesion).

  5. Have you applied the principles of YAGNI and KISS?

  6. Have you applied SOLID principles to your code?

  7. Is the behavior of an object distinguished from its state and is the state encapsulated?

  8. Have you looked at basic refactoring to improve the design of your code?

  9. Are the principles applied in a pragmatic way.

  10. Code should be easily extensible & maintainable

  11. Atomicity and Coverage of Unit Tests.

Simplicity is the strongest trait of a piece of code. However, easily written code may not necessarily be simple code.

Why LLD/OOD/OOPs in software engineering interviews?

So main reason behind asking this kind of problems in an interview is to see whether a candidate can do the following:

  1. Can a candidate write a working code in a given short span of time? So as to measure his/her delivery capability?

  2. Can a candidate write highly readable, maintainable & extensible code? The intention must be clear by reading the code (Check 4 rules of simple design)

  3. Can a candidate follow the principle of DRY (Don't Repeat Yourself) and avoid breaking encapsulation by following or Fat model pattern or Domain-Driven Design(DDD)? (Read tell don't ask principle and Law Demeter)

  4. Can a candidate achieve the solution with a minimum number of elements using the YAGNI principle (that is without creating unnecessary interfaces etc)?

Rules they want you to follow:

You should not use any external libraries to solve this problem, but you can use external libraries or tools for building or testing purposes. Specifically, you can use unit-testing libraries or build tools available for your chosen language (e.g., JUnit, Ant, NUnit, Rspec, Rake, etc.).

They assess a number of things including the design aspect of your solution and your object-oriented programming skills. While these are small problems, They expect you to submit what you believe is production-quality code; code that you’d be able to run, maintain and evolve. You don’t need to gold plate your solution, however, we are looking for something more than a bare-bones algorithm.

Things I tried to follow in this project/repo:

  1. Tried to create all the required domain entities/models as per the problem statement.

  2. Tried not to break encapsulation by avoiding getters & setters (as much as possible).

  3. Tried to have an immutable state with value objects (as much as possible) so as to avoid concurrency issues (Thread safety).

  4. Tried to have readable methods & variables naming so as to clear the intention (4 rules of simple design).

  5. Tried to have small & logical commits.

  6. Tried to avoid code duplication by refactoring/reusing duplicate code (DRY).

  7. Didn't make interfaces as per YAGNI principles because for now, I don't feel the need for the same (Yes, I am aware of this principle also - "Program to interfaces rather than concrete implementation").

  8. Tried to put some comments so as to make business logic more understandable.

  9. Wrote the job on every class so as to clear its use case.

Things I could have done/improved in this project/repo if given more time :

  1. TDD with 100% code coverage.

  2. Code duplication can be further reduced to some extent.

  3. Level of indentation can be further reduced in some methods by breaking them into smaller methods.

  4. Encapsulation of behavior in some classes can be further improved.

  5. More mocking and stubbing of test data in unit tests.

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