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SDL_sound.c
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SDL_sound.c
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/*
* SDL_sound -- An abstract sound format decoding API.
* Copyright (C) 2001 Ryan C. Gordon.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/**
* This file implements the core API, which is relatively simple.
* The real meat of SDL_sound is in the decoders directory.
*
* Documentation is in SDL_sound.h ... It's verbose, honest. :)
*
* Please see the file COPYING in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
#if HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "SDL.h"
#include "SDL_thread.h"
#include "SDL_sound.h"
#define __SDL_SOUND_INTERNAL__
#include "SDL_sound_internal.h"
/* The various decoder drivers... */
#if (defined SOUND_SUPPORTS_SMPEG)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_SMPEG;
#endif
#if (defined SOUND_SUPPORTS_MPGLIB)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MPGLIB;
#endif
#if (defined SOUND_SUPPORTS_MPG123)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MPG123;
#endif
#if (defined SOUND_SUPPORTS_MIKMOD)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MIKMOD;
#endif
#if (defined SOUND_SUPPORTS_MODPLUG)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MODPLUG;
#endif
#if (defined SOUND_SUPPORTS_WAV)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_WAV;
#endif
#if (defined SOUND_SUPPORTS_AIFF)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF;
#endif
#if (defined SOUND_SUPPORTS_AU)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_AU;
#endif
#if (defined SOUND_SUPPORTS_OGG)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_OGG;
#endif
#if (defined SOUND_SUPPORTS_VOC)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_VOC;
#endif
#if (defined SOUND_SUPPORTS_RAW)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW;
#endif
#if (defined SOUND_SUPPORTS_SHN)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_SHN;
#endif
#if (defined SOUND_SUPPORTS_MIDI)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MIDI;
#endif
#if (defined SOUND_SUPPORTS_FLAC)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_FLAC;
#endif
#if (defined SOUND_SUPPORTS_QUICKTIME)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_QuickTime;
#endif
#if (defined SOUND_SUPPORTS_SPEEX)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_SPEEX;
#endif
typedef struct
{
int available;
const Sound_DecoderFunctions *funcs;
} decoder_element;
static decoder_element decoders[] =
{
#if (defined SOUND_SUPPORTS_OGG)
{ 0, &__Sound_DecoderFunctions_OGG },
#endif
#if (defined SOUND_SUPPORTS_MPG123)
{ 0, &__Sound_DecoderFunctions_MPG123 },
#endif
#if (defined SOUND_SUPPORTS_SMPEG)
{ 0, &__Sound_DecoderFunctions_SMPEG },
#endif
#if (defined SOUND_SUPPORTS_MPGLIB)
{ 0, &__Sound_DecoderFunctions_MPGLIB },
#endif
#if (defined SOUND_SUPPORTS_MODPLUG)
{ 0, &__Sound_DecoderFunctions_MODPLUG },
#endif
#if (defined SOUND_SUPPORTS_MIKMOD)
{ 0, &__Sound_DecoderFunctions_MIKMOD },
#endif
#if (defined SOUND_SUPPORTS_WAV)
{ 0, &__Sound_DecoderFunctions_WAV },
#endif
#if (defined SOUND_SUPPORTS_AIFF)
{ 0, &__Sound_DecoderFunctions_AIFF },
#endif
#if (defined SOUND_SUPPORTS_AU)
{ 0, &__Sound_DecoderFunctions_AU },
#endif
#if (defined SOUND_SUPPORTS_VOC)
{ 0, &__Sound_DecoderFunctions_VOC },
#endif
#if (defined SOUND_SUPPORTS_RAW)
{ 0, &__Sound_DecoderFunctions_RAW },
#endif
#if (defined SOUND_SUPPORTS_SHN)
{ 0, &__Sound_DecoderFunctions_SHN },
#endif
#if (defined SOUND_SUPPORTS_FLAC)
{ 0, &__Sound_DecoderFunctions_FLAC },
#endif
#if (defined SOUND_SUPPORTS_MIDI)
{ 0, &__Sound_DecoderFunctions_MIDI },
#endif
#if (defined SOUND_SUPPORTS_QUICKTIME)
{ 0, &__Sound_DecoderFunctions_QuickTime },
#endif
#if (defined SOUND_SUPPORTS_SPEEX)
{ 0, &__Sound_DecoderFunctions_SPEEX },
#endif
{ 0, NULL }
};
/* General SDL_sound state ... */
typedef struct __SOUND_ERRMSGTYPE__
{
Uint32 tid;
int error_available;
char error_string[128];
struct __SOUND_ERRMSGTYPE__ *next;
} ErrMsg;
static ErrMsg *error_msgs = NULL;
static SDL_mutex *errorlist_mutex = NULL;
static Sound_Sample *sample_list = NULL; /* this is a linked list. */
static SDL_mutex *samplelist_mutex = NULL;
static const Sound_DecoderInfo **available_decoders = NULL;
static int initialized = 0;
/* functions ... */
void Sound_GetLinkedVersion(Sound_Version *ver)
{
if (ver != NULL)
{
ver->major = SOUND_VER_MAJOR;
ver->minor = SOUND_VER_MINOR;
ver->patch = SOUND_VER_PATCH;
} /* if */
} /* Sound_GetLinkedVersion */
int Sound_Init(void)
{
size_t i;
size_t pos = 0;
size_t total = sizeof (decoders) / sizeof (decoders[0]);
BAIL_IF_MACRO(initialized, ERR_IS_INITIALIZED, 0);
sample_list = NULL;
error_msgs = NULL;
available_decoders = (const Sound_DecoderInfo **)
malloc((total) * sizeof (Sound_DecoderInfo *));
BAIL_IF_MACRO(available_decoders == NULL, ERR_OUT_OF_MEMORY, 0);
SDL_InitSubSystem(SDL_INIT_AUDIO);
errorlist_mutex = SDL_CreateMutex();
samplelist_mutex = SDL_CreateMutex();
for (i = 0; decoders[i].funcs != NULL; i++)
{
decoders[i].available = decoders[i].funcs->init();
if (decoders[i].available)
{
available_decoders[pos] = &(decoders[i].funcs->info);
pos++;
} /* if */
} /* for */
available_decoders[pos] = NULL;
initialized = 1;
return(1);
} /* Sound_Init */
int Sound_Quit(void)
{
ErrMsg *err;
ErrMsg *nexterr = NULL;
size_t i;
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
while (((volatile Sound_Sample *) sample_list) != NULL)
Sound_FreeSample(sample_list);
initialized = 0;
SDL_DestroyMutex(samplelist_mutex);
samplelist_mutex = NULL;
sample_list = NULL;
for (i = 0; decoders[i].funcs != NULL; i++)
{
if (decoders[i].available)
{
decoders[i].funcs->quit();
decoders[i].available = 0;
} /* if */
} /* for */
if (available_decoders != NULL)
free((void *) available_decoders);
available_decoders = NULL;
/* clean up error state for each thread... */
SDL_LockMutex(errorlist_mutex);
for (err = error_msgs; err != NULL; err = nexterr)
{
nexterr = err->next;
free(err);
} /* for */
error_msgs = NULL;
SDL_UnlockMutex(errorlist_mutex);
SDL_DestroyMutex(errorlist_mutex);
errorlist_mutex = NULL;
return(1);
} /* Sound_Quit */
const Sound_DecoderInfo **Sound_AvailableDecoders(void)
{
return(available_decoders); /* READ. ONLY. */
} /* Sound_AvailableDecoders */
static ErrMsg *findErrorForCurrentThread(void)
{
ErrMsg *i;
Uint32 tid;
if (error_msgs != NULL)
{
tid = SDL_ThreadID();
SDL_LockMutex(errorlist_mutex);
for (i = error_msgs; i != NULL; i = i->next)
{
if (i->tid == tid)
{
SDL_UnlockMutex(errorlist_mutex);
return(i);
} /* if */
} /* for */
SDL_UnlockMutex(errorlist_mutex);
} /* if */
return(NULL); /* no error available. */
} /* findErrorForCurrentThread */
const char *Sound_GetError(void)
{
const char *retval = NULL;
ErrMsg *err;
if (!initialized)
return(ERR_NOT_INITIALIZED);
err = findErrorForCurrentThread();
if ((err != NULL) && (err->error_available))
{
retval = err->error_string;
err->error_available = 0;
} /* if */
return(retval);
} /* Sound_GetError */
void Sound_ClearError(void)
{
ErrMsg *err;
if (!initialized)
return;
err = findErrorForCurrentThread();
if (err != NULL)
err->error_available = 0;
} /* Sound_ClearError */
/*
* This is declared in the internal header.
*/
void __Sound_SetError(const char *str)
{
ErrMsg *err;
if (str == NULL)
return;
SNDDBG(("__Sound_SetError(\"%s\");%s\n", str,
(initialized) ? "" : " [NOT INITIALIZED!]"));
if (!initialized)
return;
err = findErrorForCurrentThread();
if (err == NULL)
{
err = (ErrMsg *) malloc(sizeof (ErrMsg));
if (err == NULL)
return; /* uhh...? */
memset((void *) err, '\0', sizeof (ErrMsg));
err->tid = SDL_ThreadID();
SDL_LockMutex(errorlist_mutex);
err->next = error_msgs;
error_msgs = err;
SDL_UnlockMutex(errorlist_mutex);
} /* if */
err->error_available = 1;
strncpy(err->error_string, str, sizeof (err->error_string));
err->error_string[sizeof (err->error_string) - 1] = '\0';
} /* __Sound_SetError */
Uint32 __Sound_convertMsToBytePos(Sound_AudioInfo *info, Uint32 ms)
{
/* "frames" == "sample frames" */
float frames_per_ms = ((float) info->rate) / 1000.0f;
Uint32 frame_offset = (Uint32) (frames_per_ms * ((float) ms));
Uint32 frame_size = (Uint32) ((info->format & 0xFF) / 8) * info->channels;
return(frame_offset * frame_size);
} /* __Sound_convertMsToBytePos */
/*
* -ansi and -pedantic flags prevent use of strcasecmp() on Linux, and
* I honestly don't want to mess around with figuring out if a given
* platform has "strcasecmp", "stricmp", or
* "compare_two_damned_strings_case_insensitive", which I hear is in the
* next release of Carbon. :) This is exported so decoders may use it if
* they like.
*/
int __Sound_strcasecmp(const char *x, const char *y)
{
int ux, uy;
if (x == y) /* same pointer? Both NULL? */
return(0);
if (x == NULL)
return(-1);
if (y == NULL)
return(1);
do
{
ux = toupper((int) *x);
uy = toupper((int) *y);
if (ux > uy)
return(1);
else if (ux < uy)
return(-1);
x++;
y++;
} while ((ux) && (uy));
return(0);
} /* __Sound_strcasecmp */
/*
* Allocate a Sound_Sample, and fill in most of its fields. Those that need
* to be filled in later, by a decoder, will be initialized to zero.
*/
static Sound_Sample *alloc_sample(SDL_RWops *rw, Sound_AudioInfo *desired,
Uint32 bufferSize)
{
Sound_Sample *retval = malloc(sizeof (Sound_Sample));
Sound_SampleInternal *internal = malloc(sizeof (Sound_SampleInternal));
if ((retval == NULL) || (internal == NULL))
{
__Sound_SetError(ERR_OUT_OF_MEMORY);
if (retval)
free(retval);
if (internal)
free(internal);
return(NULL);
} /* if */
memset(retval, '\0', sizeof (Sound_Sample));
memset(internal, '\0', sizeof (Sound_SampleInternal));
assert(bufferSize > 0);
retval->buffer = malloc(bufferSize); /* pure ugly. */
if (!retval->buffer)
{
__Sound_SetError(ERR_OUT_OF_MEMORY);
free(internal);
free(retval);
return(NULL);
} /* if */
memset(retval->buffer, '\0', bufferSize);
retval->buffer_size = bufferSize;
if (desired != NULL)
memcpy(&retval->desired, desired, sizeof (Sound_AudioInfo));
internal->rw = rw;
retval->opaque = internal;
return(retval);
} /* alloc_sample */
#if (defined DEBUG_CHATTER)
static __inline__ const char *fmt_to_str(Uint16 fmt)
{
switch(fmt)
{
case AUDIO_U8:
return("U8");
case AUDIO_S8:
return("S8");
case AUDIO_U16LSB:
return("U16LSB");
case AUDIO_S16LSB:
return("S16LSB");
case AUDIO_U16MSB:
return("U16MSB");
case AUDIO_S16MSB:
return("S16MSB");
} /* switch */
return("Unknown");
} /* fmt_to_str */
#endif
/*
* The bulk of the Sound_NewSample() work is done here...
* Ask the specified decoder to handle the data in (rw), and if
* so, construct the Sound_Sample. Otherwise, try to wind (rw)'s stream
* back to where it was, and return false.
*/
static int init_sample(const Sound_DecoderFunctions *funcs,
Sound_Sample *sample, const char *ext,
Sound_AudioInfo *_desired)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
Sound_AudioInfo desired;
int pos = SDL_RWtell(internal->rw);
/* fill in the funcs for this decoder... */
sample->decoder = &funcs->info;
internal->funcs = funcs;
if (!funcs->open(sample, ext))
{
SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */
return(0);
} /* if */
/* success; we've got a decoder! */
/* Now we need to set up the conversion buffer... */
memcpy(&desired, (_desired != NULL) ? _desired : &sample->actual,
sizeof (Sound_AudioInfo));
if (desired.format == 0)
desired.format = sample->actual.format;
if (desired.channels == 0)
desired.channels = sample->actual.channels;
if (desired.rate == 0)
desired.rate = sample->actual.rate;
if (Sound_BuildAudioCVT(&internal->sdlcvt,
sample->actual.format,
sample->actual.channels,
sample->actual.rate,
desired.format,
desired.channels,
desired.rate,
sample->buffer_size) == -1)
{
__Sound_SetError(SDL_GetError());
funcs->close(sample);
SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */
return(0);
} /* if */
if (internal->sdlcvt.len_mult > 1)
{
void *rc = realloc(sample->buffer,
sample->buffer_size * internal->sdlcvt.len_mult);
if (rc == NULL)
{
funcs->close(sample);
SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */
return(0);
} /* if */
sample->buffer = rc;
} /* if */
/* these pointers are all one and the same. */
memcpy(&sample->desired, &desired, sizeof (Sound_AudioInfo));
internal->sdlcvt.buf = internal->buffer = sample->buffer;
internal->buffer_size = sample->buffer_size / internal->sdlcvt.len_mult;
internal->sdlcvt.len = internal->buffer_size;
/* Prepend our new Sound_Sample to the sample_list... */
SDL_LockMutex(samplelist_mutex);
internal->next = sample_list;
if (sample_list != NULL)
((Sound_SampleInternal *) sample_list->opaque)->prev = sample;
sample_list = sample;
SDL_UnlockMutex(samplelist_mutex);
SNDDBG(("New sample DESIRED format: %s format, %d rate, %d channels.\n",
fmt_to_str(sample->desired.format),
sample->desired.rate,
sample->desired.channels));
SNDDBG(("New sample ACTUAL format: %s format, %d rate, %d channels.\n",
fmt_to_str(sample->actual.format),
sample->actual.rate,
sample->actual.channels));
SNDDBG(("On-the-fly conversion: %s.\n",
internal->sdlcvt.needed ? "ENABLED" : "DISABLED"));
return(1);
} /* init_sample */
Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext,
Sound_AudioInfo *desired, Uint32 bSize)
{
Sound_Sample *retval;
decoder_element *decoder;
/* sanity checks. */
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL);
BAIL_IF_MACRO(rw == NULL, ERR_INVALID_ARGUMENT, NULL);
retval = alloc_sample(rw, desired, bSize);
if (!retval)
return(NULL); /* alloc_sample() sets error message... */
if (ext != NULL)
{
for (decoder = &decoders[0]; decoder->funcs != NULL; decoder++)
{
if (decoder->available)
{
const char **decoderExt = decoder->funcs->info.extensions;
while (*decoderExt)
{
if (__Sound_strcasecmp(*decoderExt, ext) == 0)
{
if (init_sample(decoder->funcs, retval, ext, desired))
return(retval);
break; /* done with this decoder either way. */
} /* if */
decoderExt++;
} /* while */
} /* if */
} /* for */
} /* if */
/* no direct extension match? Try everything we've got... */
for (decoder = &decoders[0]; decoder->funcs != NULL; decoder++)
{
if (decoder->available)
{
int should_try = 1;
const char **decoderExt = decoder->funcs->info.extensions;
/* skip if we would have tried decoder above... */
while (*decoderExt)
{
if (__Sound_strcasecmp(*decoderExt, ext) == 0)
{
should_try = 0;
break;
} /* if */
decoderExt++;
} /* while */
if (should_try)
{
if (init_sample(decoder->funcs, retval, ext, desired))
return(retval);
} /* if */
} /* if */
} /* for */
/* nothing could handle the sound data... */
free(retval->opaque);
if (retval->buffer != NULL)
free(retval->buffer);
free(retval);
SDL_RWclose(rw);
__Sound_SetError(ERR_UNSUPPORTED_FORMAT);
return(NULL);
} /* Sound_NewSample */
Sound_Sample *Sound_NewSampleFromFile(const char *filename,
Sound_AudioInfo *desired,
Uint32 bufferSize)
{
const char *ext;
SDL_RWops *rw;
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL);
BAIL_IF_MACRO(filename == NULL, ERR_INVALID_ARGUMENT, NULL);
ext = strrchr(filename, '.');
rw = SDL_RWFromFile(filename, "rb");
BAIL_IF_MACRO(rw == NULL, SDL_GetError(), NULL);
if (ext != NULL)
ext++;
return(Sound_NewSample(rw, ext, desired, bufferSize));
} /* Sound_NewSampleFromFile */
void Sound_FreeSample(Sound_Sample *sample)
{
Sound_SampleInternal *internal;
if (!initialized)
{
__Sound_SetError(ERR_NOT_INITIALIZED);
return;
} /* if */
if (sample == NULL)
{
__Sound_SetError(ERR_INVALID_ARGUMENT);
return;
} /* if */
internal = (Sound_SampleInternal *) sample->opaque;
SDL_LockMutex(samplelist_mutex);
/* update the sample_list... */
if (internal->prev != NULL)
{
Sound_SampleInternal *prevInternal;
prevInternal = (Sound_SampleInternal *) internal->prev->opaque;
prevInternal->next = internal->next;
} /* if */
else
{
assert(sample_list == sample);
sample_list = internal->next;
} /* else */
if (internal->next != NULL)
{
Sound_SampleInternal *nextInternal;
nextInternal = (Sound_SampleInternal *) internal->next->opaque;
nextInternal->prev = internal->prev;
} /* if */
SDL_UnlockMutex(samplelist_mutex);
/* nuke it... */
internal->funcs->close(sample);
if (internal->rw != NULL) /* this condition is a "just in case" thing. */
SDL_RWclose(internal->rw);
if ((internal->buffer != NULL) && (internal->buffer != sample->buffer))
free(internal->buffer);
free(internal);
if (sample->buffer != NULL)
free(sample->buffer);
free(sample);
} /* Sound_FreeSample */
int Sound_SetBufferSize(Sound_Sample *sample, Uint32 newSize)
{
void *newBuf = NULL;
Sound_SampleInternal *internal = NULL;
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0);
internal = ((Sound_SampleInternal *) sample->opaque);
newBuf = realloc(sample->buffer, newSize * internal->sdlcvt.len_mult);
BAIL_IF_MACRO(newBuf == NULL, ERR_OUT_OF_MEMORY, 0);
internal->sdlcvt.buf = internal->buffer = sample->buffer = newBuf;
sample->buffer_size = newSize;
internal->buffer_size = newSize / internal->sdlcvt.len_mult;
internal->sdlcvt.len = internal->buffer_size;
return(1);
} /* Sound_SetBufferSize */
Uint32 Sound_Decode(Sound_Sample *sample)
{
Sound_SampleInternal *internal = NULL;
Uint32 retval = 0;
SNDDBG(("Sound_Decode(%p), buffer_size=%d\n", sample, sample->buffer_size));
/* a boatload of sanity checks... */
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0);
BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_ERROR, ERR_PREV_ERROR, 0);
BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_EOF, ERR_PREV_EOF, 0);
internal = (Sound_SampleInternal *) sample->opaque;
assert(sample->buffer != NULL);
assert(sample->buffer_size > 0);
assert(internal->buffer != NULL);
assert(internal->buffer_size > 0);
/* reset EAGAIN. Decoder can flip it back on if it needs to. */
sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN;
retval = internal->funcs->read(sample);
if (retval > 0 && internal->sdlcvt.needed)
{
internal->sdlcvt.len = retval;
Sound_ConvertAudio(&internal->sdlcvt);
retval = internal->sdlcvt.len_cvt;
} /* if */
SNDDBG(("Sound_Decode return %d, cvt=%d, flags=%x\n", retval, internal->sdlcvt.needed, sample->flags));
return(retval);
} /* Sound_Decode */
Uint32 Sound_DecodeAll(Sound_Sample *sample)
{
Sound_SampleInternal *internal = NULL;
void *buf = NULL;
Uint32 newBufSize = 0;
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_EOF, ERR_PREV_EOF, 0);
BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_ERROR, ERR_PREV_ERROR, 0);
internal = (Sound_SampleInternal *) sample->opaque;
while ( ((sample->flags & SOUND_SAMPLEFLAG_EOF) == 0) &&
((sample->flags & SOUND_SAMPLEFLAG_ERROR) == 0) )
{
Uint32 br = Sound_Decode(sample);
void *ptr = realloc(buf, newBufSize + br);
if (ptr == NULL)
{
sample->flags |= SOUND_SAMPLEFLAG_ERROR;
__Sound_SetError(ERR_OUT_OF_MEMORY);
} /* if */
else
{
buf = ptr;
memcpy( ((char *) buf) + newBufSize, sample->buffer, br );
newBufSize += br;
} /* else */
} /* while */
if (buf == NULL) /* ...in case first call to realloc() fails... */
return(sample->buffer_size);
if (internal->buffer != sample->buffer)
free(internal->buffer);
free(sample->buffer);
internal->sdlcvt.buf = internal->buffer = sample->buffer = buf;
sample->buffer_size = newBufSize;
internal->buffer_size = newBufSize / internal->sdlcvt.len_mult;
internal->sdlcvt.len = internal->buffer_size;
return(newBufSize);
} /* Sound_DecodeAll */
int Sound_Rewind(Sound_Sample *sample)
{
Sound_SampleInternal *internal;
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
internal = (Sound_SampleInternal *) sample->opaque;
if (!internal->funcs->rewind(sample))
{
sample->flags |= SOUND_SAMPLEFLAG_ERROR;
return(0);
} /* if */
sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN;
sample->flags &= ~SOUND_SAMPLEFLAG_ERROR;
sample->flags &= ~SOUND_SAMPLEFLAG_EOF;
return(1);
} /* Sound_Rewind */
int Sound_Seek(Sound_Sample *sample, Uint32 ms)
{
Sound_SampleInternal *internal;
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
if (!(sample->flags & SOUND_SAMPLEFLAG_CANSEEK))
BAIL_MACRO(ERR_CANNOT_SEEK, 0);
internal = (Sound_SampleInternal *) sample->opaque;
BAIL_IF_MACRO(!internal->funcs->seek(sample, ms), NULL, 0);
sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN;
sample->flags &= ~SOUND_SAMPLEFLAG_ERROR;
sample->flags &= ~SOUND_SAMPLEFLAG_EOF;
return(1);
} /* Sound_Rewind */
/* end of SDL_sound.c ... */