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remove keepalive code, fix bugs
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psygames committed May 19, 2022
1 parent 6a15632 commit 9f02edc
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Showing 2 changed files with 1 addition and 3 deletions.
2 changes: 1 addition & 1 deletion Assets/UnityWebSocket/Scripts/Runtime/Core/Settings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,6 @@ public static class Settings
public const string QQ_GROUP_LINK = "https://qm.qq.com/cgi-bin/qm/qr?k=KcexYJ9aYwogFXbj2aN0XHH5b2G7ICmd";
public const string EMAIL = "799329256@qq.com";
public const string AUHTOR = "psygames";
public const string VERSION = "2.6.5";
public const string VERSION = "2.6.6";
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -74,8 +74,6 @@ public void ConnectAsync()
return;
}
socket = new ClientWebSocket();
// Keep Alive Always
socket.Options.KeepAliveInterval = TimeSpan.Zero;
if (this.SubProtocols != null)
{
foreach (var protocol in this.SubProtocols)
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