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CSR players were failing to bail from moving vehicles and that resulted in breaking the dismount routines, causing lag, spamming event chat, and even crashing the client. The policy was always that CSR players have priority to dismount/eject/bail from vehicles and that's why this fix was composed.
Exhaustive conditions for the bail system failing and for avoiding situations where the player should not be allowed to bail from the vehicle based on how long since it had been spawned, even if they were working correctly, made narrowing cases an minor issue. I condensed five cases into two. Someone more familiar with the bail failure code and the code that stopped people from bailing too early should make certain the logic for that holds up to your expectations.
Literal instructions:
Expectation