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@Fate-JH Fate-JH commented Sep 16, 2025

To status odd connectivity encountered by users FateJH (myself) and Nick (Nick). Please refer to test server logs.

The messages work in this way under conditions of a normal connection:

  • LOGIN_TEST::actor start: port activity starts the actor
  • LOGIN_TEST::actor start: formal actor prestart
  • LOGIN_TEST::ip address received
  • LOGIN_TEST::socket pane received (must be completed before actual login attempt)
  • LOGIN_TEST::account intermediary received (must be completed before actual login attempt)
  • LOGIN_TEST::login test passed
  • LOGIN_TEST::login successful
  • Request to connect to world 'PS4ever' ... (existing message)
  • Connecting to 127.0.0.1: 51001 (existing message)
  • LoginInfo: player TestCharacter1 is considered a fresh character (existing message)
  • TestCharacter1 has spawned into z9 (existing message)

When the player logs out and returns to the select screen, the following messages should be encountered:

  • Good-bye, TestCharacter1 (existing message)
  • Logout of TestCharacter1 (existing message)
  • LOGIN_TEST::actor start: port activity starts the actor
  • LOGIN_TEST::actor start: formal actor prestart
  • LOGIN_TEST::ip address received
  • LOGIN_TEST::socket pane received (must be completed before actual login attempt)
  • LOGIN_TEST::account intermediary received (must be completed before actual login attempt)
  • LOGIN_TEST::login test passed
  • LOGIN_TEST::login successful

There are LOGIN_TEST messages for failure cases not listed here and should not be encountered. All formal error messages also count as failure cases.

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