https://docs.unity3d.com/ScriptReference/QualitySettings-masterTextureLimit.html
The above setting changes which mipmap Unity uses for a texture. While it affects Texture2D, it does not affect Texture2DArray. I am posting the error and my quick-fix solution. This fix is trivial and I do not know if there is a better way to approach this. Posting screenshots of the error and the fix.

