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bumped version to 1.3.0
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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [1.3.0] - 2021-03-06
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### Fixed
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- Fixed CubemapArray asset not updating its texture format when changing the build target with [Asset Import Pipeline V2](https://blogs.unity3d.com/2019/10/31/the-new-asset-import-pipeline-solid-foundation-for-speeding-up-asset-imports/) being used. Thanks to Bastien for the help (actually providing the fix/workaround).
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## [1.2.0] - 2020-11-03
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### Fixed
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- Fixed compile error in Unity 2020.2 (ScriptedImporter was moved to a different namespace)

README.md

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| Version | Link |
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|----------|---------------|
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| 1.3.0 | https://github.com/pschraut/UnityCubemapArrayImportPipeline.git#1.3.0 |
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| 1.2.0 | https://github.com/pschraut/UnityCubemapArrayImportPipeline.git#1.2.0 |
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| 1.1.0 | https://github.com/pschraut/UnityCubemapArrayImportPipeline.git#1.1.0 |
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| 1.0.0 | https://github.com/pschraut/UnityCubemapArrayImportPipeline.git#1.0.0 |

package.json

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{
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"name": "com.oddworm.cubemaparrayimportpipeline",
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"version": "1.2.0",
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"version": "1.3.0",
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"displayName": "CubemapArray Import Pipeline",
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"description": "A cubemap array is a collection of same size/format/flags cubemap textures that look like a single object to the GPU.\n\nUnity has no built-in import pipeline for cubemap arrays in Unity 2020.1 and earlier versions.\n\nThe CubemapArray Import Pipeline package you're currently looking at tries to fill the gap of that missing import pipeline in Unity and provides an implementation to create and modify cubemap arrays.",
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"unity": "2019.3",

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