diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp index 545f5ab1038..8488c1148fd 100644 --- a/src/slic3r/GUI/3DBed.cpp +++ b/src/slic3r/GUI/3DBed.cpp @@ -311,10 +311,11 @@ void Bed3D::init_triangles() if (triangles.empty() || triangles.size() % 3 != 0) return; - const GLModel::Geometry::EIndexType index_type = (triangles.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT; - GLModel::Geometry init_data; + const GLModel::Geometry::EIndexType index_type = (triangles.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT; init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3T2, index_type }; + init_data.reserve_vertices(triangles.size()); + init_data.reserve_indices(triangles.size() / 3); Vec2f min = triangles.front(); Vec2f max = min; @@ -330,6 +331,7 @@ void Bed3D::init_triangles() Vec2f inv_size = size.cwiseInverse(); inv_size.y() *= -1.0f; + // vertices + indices unsigned int vertices_counter = 0; for (const Vec2f& v : triangles) { const Vec3f p = { v.x(), v.y(), GROUND_Z }; @@ -378,10 +380,11 @@ void Bed3D::init_gridlines() Lines contour_lines = to_lines(m_contour); std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines)); - const GLModel::Geometry::EIndexType index_type = (gridlines.size() < 65536 / 2) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT; - GLModel::Geometry init_data; + const GLModel::Geometry::EIndexType index_type = (2 * gridlines.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, index_type }; + init_data.reserve_vertices(2 * gridlines.size()); + init_data.reserve_indices(2 * gridlines.size()); for (const Line& l : gridlines) { init_data.add_vertex(Vec3f(unscale(l.a.x()), unscale(l.a.y()), GROUND_Z)); diff --git a/src/slic3r/GUI/3DScene.cpp b/src/slic3r/GUI/3DScene.cpp index 846c8289433..339754790fb 100644 --- a/src/slic3r/GUI/3DScene.cpp +++ b/src/slic3r/GUI/3DScene.cpp @@ -400,7 +400,8 @@ void GLVolume::NonManifoldEdges::update() if (!edges.empty()) { GUI::GLModel::Geometry init_data; #if ENABLE_GLBEGIN_GLEND_REMOVAL - init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Lines, GUI::GLModel::Geometry::EVertexLayout::P3, GUI::GLModel::Geometry::EIndexType::UINT }; + const GUI::GLModel::Geometry::EIndexType index_type = (2 * edges.size() < 65536) ? GUI::GLModel::Geometry::EIndexType::USHORT : GUI::GLModel::Geometry::EIndexType::UINT; + init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Lines, GUI::GLModel::Geometry::EVertexLayout::P3, index_type }; init_data.reserve_vertices(2 * edges.size()); init_data.reserve_indices(2 * edges.size()); @@ -410,7 +411,10 @@ void GLVolume::NonManifoldEdges::update() init_data.add_vertex((Vec3f)mesh.its.vertices[edge.first].cast()); init_data.add_vertex((Vec3f)mesh.its.vertices[edge.second].cast()); vertices_count += 2; - init_data.add_uint_line(vertices_count - 2, vertices_count - 1); + if (index_type == GUI::GLModel::Geometry::EIndexType::USHORT) + init_data.add_ushort_line((unsigned short)vertices_count - 2, (unsigned short)vertices_count - 1); + else + init_data.add_uint_line(vertices_count - 2, vertices_count - 1); } m_model.init_from(std::move(init_data)); #else diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 871680cb523..95600c074a8 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -447,7 +447,8 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) m_profile.profile.reset(); GLModel::Geometry init_data; - init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::UINT }; + const GLModel::Geometry::EIndexType index_type = (m_layer_height_profile.size() / 2 < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT; + init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P2, index_type }; init_data.color = ColorRGBA::BLUE(); init_data.reserve_vertices(m_layer_height_profile.size() / 2); init_data.reserve_indices(m_layer_height_profile.size() / 2); @@ -456,7 +457,10 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) for (unsigned int i = 0; i < (unsigned int)m_layer_height_profile.size(); i += 2) { init_data.add_vertex(Vec2f(bar_rect.get_left() + float(m_layer_height_profile[i + 1]) * scale_x, bar_rect.get_bottom() + float(m_layer_height_profile[i]) * scale_y)); - init_data.add_uint_index(i / 2); + if (index_type == GLModel::Geometry::EIndexType::USHORT) + init_data.add_ushort_index((unsigned short)i / 2); + else + init_data.add_uint_index(i / 2); } m_profile.profile.init_from(std::move(init_data)); @@ -898,6 +902,8 @@ void GLCanvas3D::SequentialPrintClearance::set_polygons(const Polygons& polygons unsigned int vertices_counter = 0; for (const ExPolygon& poly : polygons_union) { const std::vector triangulation = triangulate_expolygon_3d(poly); + fill_data.reserve_vertices(fill_data.vertices_count() + triangulation.size()); + fill_data.reserve_indices(fill_data.indices_count() + triangulation.size()); for (const Vec3d& v : triangulation) { fill_data.add_vertex((Vec3f)(v.cast() + 0.0125f * Vec3f::UnitZ())); // add a small positive z to avoid z-fighting ++vertices_counter; diff --git a/src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp b/src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp index 9218558b71b..0956a9047b0 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp @@ -370,9 +370,9 @@ void GLGizmoFlatten::update_planes() for (size_t i = 0; i < plane.vertices.size(); ++i) { init_data.add_vertex((Vec3f)plane.vertices[i].cast(), (Vec3f)plane.normal.cast()); if (index_type == GLModel::Geometry::EIndexType::USHORT) - init_data.add_ushort_index(i); + init_data.add_ushort_index((unsigned short)i); else - init_data.add_uint_index(i); + init_data.add_uint_index((unsigned int)i); } plane.vbo.init_from(std::move(init_data)); #else