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Updates for 4.0 beta 2
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Basics/Web/EmbeddedLinks/EmbeddedLinks.pde

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/**
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* Loading URLs.
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*
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* Click on the button to open a URL in a browser
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* Click on the button to open a URL in a browser.
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*/
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boolean overButton = false;

Basics/Web/LoadingImages/LoadingImages.pde

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* Loading Images.
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*
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* Processing applications can load images from the network.
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*
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*/
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PImage img;
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void setup() {
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size(640, 360);
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img = loadImage("http://processing.org/img/processing-web.png");
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img = loadImage("https://processingfoundation.org/content/1-home/processing-web.png");
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noLoop();
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}
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Topics/Cellular Automata/GameOfLife/GameOfLife.pde

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/**
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* A Processing implementation of Game of Life
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* By Joan Soler-Adillon
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* Game of Life
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* by Joan Soler-Adillon.
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*
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* Press SPACE BAR to pause and change the cell's values with the mouse
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* On pause, click to activate/deactivate cells
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* Press R to randomly reset the cells' grid
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* Press C to clear the cells' grid
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* Press SPACE BAR to pause and change the cell's values with the mouse.
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* On pause, click to activate/deactivate cells.
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* Press R to randomly reset the cells' grid.
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* Press C to clear the cells' grid.
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*
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* The original Game of Life was created by John Conway in 1970.
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*/

Topics/Cellular Automata/Wolfram/Wolfram.pde

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* Wolfram Cellular Automata
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* by Daniel Shiffman.
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*
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* Simple demonstration of a Wolfram 1-dimensional cellular automata
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* When the system reaches bottom of the window, it restarts with a new ruleset
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* Simple demonstration of a Wolfram's 1-dimensional cellular automata.
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* When the system reaches bottom of the window, it restarts with a new ruleset.
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* Mouse click restarts as well.
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*/
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Topics/Fractals and L-Systems/PenroseSnowflake/PenroseSnowflake.pde

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* Penrose Snowflake L-System
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* by Geraldine Sarmiento.
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*
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* This code was based on Patrick Dwyer's L-System class.
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* This example was based on Patrick Dwyer's L-System class.
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*/
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PenroseSnowflakeLSystem ps;

Topics/Fractals and L-Systems/PenroseTile/PenroseTile.pde

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* Penrose Tile L-System
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* by Geraldine Sarmiento.
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*
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* This code was based on Patrick Dwyer's L-System class.
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* This example was based on Patrick Dwyer's L-System class.
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*/
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PenroseLSystem ds;

Topics/Fractals and L-Systems/Pentigree/Pentigree.pde

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* Pentigree L-System
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* by Geraldine Sarmiento.
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*
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* This code was based on Patrick Dwyer's L-System class.
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* This example was based on Patrick Dwyer's L-System class.
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*/
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Topics/Image Processing/Convolution/Convolution.pde

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* by Daniel Shiffman.
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*
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* Applies a convolution matrix to a portion of an image. Move mouse to
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* apply filter to different parts of the image. This example is currently
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* not accurate in JavaScript mode.
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* apply filter to different parts of the image.
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*/
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PImage img;

Topics/Simulate/ForcesWithVectors/ForcesWithVectors.pde

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* Forces (Gravity and Fluid Resistence) with Vectors
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* by Daniel Shiffman.
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*
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* Demonstration of multiple force acting on bodies (Mover class)
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* Bodies experience gravity continuously
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* Bodies experience fluid resistance when in "water"
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*
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* For the basics of working with PVector, see
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* http://processing.org/learning/pvector/
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* as well as examples in Topics/Vectors/
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*
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* Demonstration of multiple forces acting on bodies.
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* Bodies experience gravity continuously and fluid
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* resistance when in "water".
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*/
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// Five moving bodies

Topics/Simulate/MultipleParticleSystems/MultipleParticleSystems.pde

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* at mouse position.
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*
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* Each burst is one instance of a particle system
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* with Particles and CrazyParticles (a subclass of Particle)
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* Note use of Inheritance and Polymorphism here.
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* with Particles and CrazyParticles (a subclass of Particle).
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* Note use of Inheritance and Polymorphism.
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*/
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ArrayList<ParticleSystem> systems;

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