Add GLSL-based noise(vec2) function to p5.strands (#7897) #7921
+18
−0
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
This PR implements a
noise(vec2)
function inp5.strands
to enable shader-compatible noise effects. It addresses #7897, which is part of the broader effort to bridge core p5.js functions with p5.strands (#7849).Changes Made
src/webgl/shaders/functions/noise.glsl.js
with a basic fractal noise implementation (3 octaves).noise(vec2)
inbuiltInGLSLFunctions
inShaderGenerator.js
withisp5Function: false
.GLOBAL_SHADER.output.fragmentDeclarations.add(noiseGLSL)
.PR Checklist
npm run lint
passes