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Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
p5.js version
1.11.3
Web browser and version
Chrome 133.0.6943.54
Operating system
MacOS
Steps to reproduce this
Steps:
createCanvas()
, position it, addnoSmooth()
in thedraw()
- 2D renderer, no problem
- WEBGL, breaks, creates new empty canvas?
Perhaps one isn't supposed to use noSmooth()
in the draw? I don't remember hitting this issue, but maybe never tried it before... Is that how it's supposed to behave? The refs only show examples of it in the setup()
, but it doesn't state anywhere that's the only spot for it to go. In 2D renderer, it doesn't cause an issue, so is it normal in WEBGL or a bug?
Snippet:
function setup() {
let cvn = createCanvas(300, 300)
cvn = createCanvas(300, 300, WEBGL) // breaks with noSmooth() below
cvn.position(150, 50)
background(0, 0, 255)
circle(0, 0, 100)
}
function draw(){
noSmooth() // breaks sketch in WEBGL mode
}