@@ -30,36 +30,6 @@ import p5 from './main';
3030 * @method applyMatrix
3131 * @param {Array } arr an array of numbers - should be 6 or 16 length (2*3 or 4*4 matrix values)
3232 * @chainable
33- */
34- /**
35- * @method applyMatrix
36- * @param {Number } a numbers which define the 2×3 or 4x4 matrix to be multiplied
37- * @param {Number } b numbers which define the 2×3 or 4x4 matrix to be multiplied
38- * @param {Number } c numbers which define the 2×3 or 4x4 matrix to be multiplied
39- * @param {Number } d numbers which define the 2×3 or 4x4 matrix to be multiplied
40- * @param {Number } e numbers which define the 2×3 or 4x4 matrix to be multiplied
41- * @param {Number } f numbers which define the 2×3 or 4x4 matrix to be multiplied
42- * @chainable
43- */
44- /**
45- * @method applyMatrix
46- * @param {Number } a
47- * @param {Number } b
48- * @param {Number } c
49- * @param {Number } d
50- * @param {Number } e
51- * @param {Number } f
52- * @param {Number } g numbers which define the 4x4 matrix to be multiplied
53- * @param {Number } h numbers which define the 4x4 matrix to be multiplied
54- * @param {Number } i numbers which define the 4x4 matrix to be multiplied
55- * @param {Number } j numbers which define the 4x4 matrix to be multiplied
56- * @param {Number } k numbers which define the 4x4 matrix to be multiplied
57- * @param {Number } l numbers which define the 4x4 matrix to be multiplied
58- * @param {Number } m numbers which define the 4x4 matrix to be multiplied
59- * @param {Number } n numbers which define the 4x4 matrix to be multiplied
60- * @param {Number } o numbers which define the 4x4 matrix to be multiplied
61- * @param {Number } p numbers which define the 4x4 matrix to be multiplied
62- * @chainable
6333 * @example
6434 * <div>
6535 * <code>
@@ -183,6 +153,36 @@ import p5 from './main';
183153 * A rectangle shearing
184154 * A rectangle in the upper left corner
185155 */
156+ /**
157+ * @method applyMatrix
158+ * @param {Number } a numbers which define the 2×3 or 4x4 matrix to be multiplied
159+ * @param {Number } b numbers which define the 2×3 or 4x4 matrix to be multiplied
160+ * @param {Number } c numbers which define the 2×3 or 4x4 matrix to be multiplied
161+ * @param {Number } d numbers which define the 2×3 or 4x4 matrix to be multiplied
162+ * @param {Number } e numbers which define the 2×3 or 4x4 matrix to be multiplied
163+ * @param {Number } f numbers which define the 2×3 or 4x4 matrix to be multiplied
164+ * @chainable
165+ */
166+ /**
167+ * @method applyMatrix
168+ * @param {Number } a
169+ * @param {Number } b
170+ * @param {Number } c
171+ * @param {Number } d
172+ * @param {Number } e
173+ * @param {Number } f
174+ * @param {Number } g numbers which define the 4x4 matrix to be multiplied
175+ * @param {Number } h numbers which define the 4x4 matrix to be multiplied
176+ * @param {Number } i numbers which define the 4x4 matrix to be multiplied
177+ * @param {Number } j numbers which define the 4x4 matrix to be multiplied
178+ * @param {Number } k numbers which define the 4x4 matrix to be multiplied
179+ * @param {Number } l numbers which define the 4x4 matrix to be multiplied
180+ * @param {Number } m numbers which define the 4x4 matrix to be multiplied
181+ * @param {Number } n numbers which define the 4x4 matrix to be multiplied
182+ * @param {Number } o numbers which define the 4x4 matrix to be multiplied
183+ * @param {Number } p numbers which define the 4x4 matrix to be multiplied
184+ * @chainable
185+ */
186186p5 . prototype . applyMatrix = function ( ) {
187187 let isTypedArray = arguments [ 0 ] instanceof Object . getPrototypeOf ( Uint8Array ) ;
188188 if ( Array . isArray ( arguments [ 0 ] ) || isTypedArray ) {
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