@@ -139,27 +139,45 @@ p5.prototype.ambientLight = function(v1, v2, v3, a) {
139139 * @example
140140 * <div>
141141 * <code>
142+ * let setRedSpecularColor = true;
143+ *
142144 * function setup() {
143145 * createCanvas(100, 100, WEBGL);
144146 * noStroke();
145147 * }
146148 *
147149 * function draw() {
148150 * background(0);
149- * shininess(20);
150- * ambientLight(50);
151- * specularColor(255, 0, 0);
152- * pointLight(255, 0, 0, 0, -50, 50);
153- * specularColor(0, 255, 0);
154- * pointLight(0, 255, 0, 0, 50, 50);
155- * specularMaterial(255);
156- * sphere(40);
151+ *
152+ * ambientLight(60);
153+ *
154+ * // add a point light to showcase specular color
155+ * // -- use mouse location to position the light
156+ * let lightPosX = mouseX - width / 2;
157+ * let lightPosY = mouseY - height / 2;
158+ * // -- set the light's specular color
159+ * if (setRedSpecularColor) {
160+ * specularColor(255, 0, 0); // red specular highlight
161+ * }
162+ * // -- create the light
163+ * pointLight(200, 200, 200, lightPosX, lightPosY, 50); // white light
164+ *
165+ * // use specular material with high shininess
166+ * specularMaterial(150);
167+ * shininess(50);
168+ *
169+ * sphere(30, 64, 64);
170+ * }
171+ *
172+ * function mouseClicked() {
173+ * setRedSpecularColor = !setRedSpecularColor;
157174 * }
158175 * </code>
159176 * </div>
160177 *
161178 * @alt
162- * different specular light sources from top and bottom of canvas
179+ * Sphere with specular highlight. Clicking the mouse toggles the
180+ * specular highlight color between red and the default white.
163181 */
164182
165183/**
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