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Copy pathparticles_noise.rs
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Copy pathparticles_noise.rs
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97 lines (83 loc) · 3.13 KB
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use processing_glfw::GlfwContext;
use std::time::Instant;
use bevy::math::Vec3;
use processing::prelude::*;
use processing_render::render::command::DrawCommand;
fn main() {
sketch().unwrap();
exit(0).unwrap();
}
fn sketch() -> error::Result<()> {
let mut glfw_ctx = GlfwContext::new(900, 700)?;
init(Config::default())?;
let surface = glfw_ctx.create_surface(900, 700)?;
let graphics = graphics_create(surface, 900, 700, TextureFormat::Rgba16Float)?;
graphics_mode_3d(graphics)?;
transform_set_position(graphics, Vec3::new(0.0, 4.0, 18.0))?;
transform_look_at(graphics, Vec3::new(0.0, 0.0, 0.0))?;
let _light =
light_create_directional(graphics, bevy::color::Color::srgb(0.95, 0.9, 0.85), 200.0)?;
let source = geometry_sphere(5.0, 32, 24)?;
let position_attr = geometry_attribute_position();
let uv_attr = geometry_attribute_uv();
let color_attr = geometry_attribute_color();
let p = particles_create_from_geometry(source, vec![position_attr, uv_attr, color_attr])?;
let uv_buf = particles_buffer(p, uv_attr)?.ok_or(error::ProcessingError::ParticlesNotFound)?;
let color_buf =
particles_buffer(p, color_attr)?.ok_or(error::ProcessingError::ParticlesNotFound)?;
let uv_bytes = buffer_read(uv_buf)?;
let mut colors: Vec<u8> = Vec::with_capacity(uv_bytes.len() * 2);
for chunk in uv_bytes.chunks_exact(8) {
let u = f32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]);
let (r, g, b) = hsv_to_rgb(u, 0.85, 1.0);
for f in [r, g, b, 1.0] {
colors.extend_from_slice(&f.to_le_bytes());
}
}
buffer_write(color_buf, colors)?;
let particle = geometry_sphere(0.18, 10, 8)?;
let mat = {
let m = material_create_pbr()?;
material_set_albedo_buffer(m, color_buf)?;
m
};
let noise = particles_kernel_noise()?;
let start = Instant::now();
while glfw_ctx.poll_events() {
graphics_begin_draw(graphics)?;
graphics_record_command(
graphics,
DrawCommand::BackgroundColor(bevy::color::Color::srgb(0.06, 0.06, 0.08)),
)?;
graphics_record_command(graphics, DrawCommand::Material(mat))?;
graphics_record_command(
graphics,
DrawCommand::Particles {
particles: p,
geometry: particle,
},
)?;
graphics_end_draw(graphics)?;
let t = start.elapsed().as_secs_f32();
compute_set(noise, "scale", shader_value::ShaderValue::Float(0.25))?;
compute_set(noise, "strength", shader_value::ShaderValue::Float(0.02))?;
compute_set(noise, "time", shader_value::ShaderValue::Float(t * 0.5))?;
particles_apply(p, noise)?;
}
Ok(())
}
fn hsv_to_rgb(h: f32, s: f32, v: f32) -> (f32, f32, f32) {
let i = (h * 6.0).floor();
let f = h * 6.0 - i;
let p = v * (1.0 - s);
let q = v * (1.0 - f * s);
let t = v * (1.0 - (1.0 - f) * s);
match (i as i32).rem_euclid(6) {
0 => (v, t, p),
1 => (q, v, p),
2 => (p, v, t),
3 => (p, q, v),
4 => (t, p, v),
_ => (v, p, q),
}
}