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Signed-off-by: Ce Gao <ce.gao@outlook.com>
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docs/ambient.html

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<tr class=""><th scope="row">Examples</th><td>
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<div class="example"> <img src="img/ambient0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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settings &lt;- function() {
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<pre class='margin'>settings &lt;- function() {
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size(100, 100, P3D)
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}
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docs/ambientLight.html

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<tr class=""><th scope="row">Examples</th><td>
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<div class="example"> <img src="img/ambientLight1.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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PI &lt;- pi
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<pre class='margin'>PI &lt;- pi
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settings &lt;- function() {
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size(100, 100, P3D)
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</pre>
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</div>
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<div class="example"> <img src="img/ambientLight0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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settings &lt;- function() {
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<pre class='margin'>settings &lt;- function() {
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size(100, 100, P3D)
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}
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docs/applyMatrix.html

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<tr class=""><th scope="row">Examples</th><td>
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<div class="example"> <img src="img/applyMatrix0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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PI &lt;- pi
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<pre class='margin'>PI &lt;- pi
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settings &lt;- function() {
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size(100, 100, P3D)

docs/beginCamera.html

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<tr class=""><th scope="row">Examples</th><td>
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<div class="example"> <img src="img/beginCamera0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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PI &lt;- pi
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<pre class='margin'>PI &lt;- pi
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settings &lt;- function() {
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size(100, 100, P3D)

docs/box.html

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<div class="example"> <img src="img/box2.png"/>
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<pre class='margin'># box 2 https://processing.org/reference/box_.html
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P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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settings &lt;- function() {
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<div class="example"> <img src="img/box1.png"/>
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<pre class='margin'># box 1 https://processing.org/reference/box_.html
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P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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docs/camera.html

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<tr class=""><th scope="row">Examples</th><td>
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<div class="example"> <img src="img/camera0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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PI &lt;- pi
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<pre class='margin'>PI &lt;- pi
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settings &lt;- function() {
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size(100, 100, P3D)

docs/curveTightness.html

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<pre class='margin'># curveTightness 1x -- original fails on map, mouseX
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# https://processing.org/reference/curveTightness_.html
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P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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settings &lt;- function() {
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docs/directionalLight.html

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<tr class=""><th scope="row">Examples</th><td>
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<div class="example"> <img src="img/directionalLight0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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settings &lt;- function() {
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<pre class='margin'>settings &lt;- function() {
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size(100, 100, P3D)
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}
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</pre>
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<div class="example"> <img src="img/directionalLight1.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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settings &lt;- function() {
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<pre class='margin'>settings &lt;- function() {
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size(100, 100, P3D)
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}
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docs/emissive.html

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<tr class=""><th scope="row">Examples</th><td>
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<div class="example"> <img src="img/emissive0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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settings &lt;- function() {
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size(100, 100, P3D)
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}
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docs/endCamera.html

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<tr class=""><th scope="row">Examples</th><td>
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<div class="example"> <img src="img/endCamera0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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PI &lt;- pi
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<pre class='margin'>PI &lt;- pi
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settings &lt;- function() {
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size(100, 100, P3D)

docs/frustum.html

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<tr class=""><th scope="row">Examples</th><td>
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<div class="example"> <img src="img/frustum0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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PI &lt;- pi
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<pre class='margin'>PI &lt;- pi
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settings &lt;- function() {
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size(100, 100, P3D)

docs/img/noise1.png

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docs/lightFalloff.html

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<tr class=""><th scope="row">Examples</th><td>
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<div class="example"> <img src="img/lightFalloff0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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CLOSE &lt;- as.integer(2)
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<pre class='margin'>CLOSE &lt;- as.integer(2)
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settings &lt;- function() {
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size(100, 100, P3D)

docs/lightSpecular.html

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<div class="example"> <img src="img/lightSpecular0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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settings &lt;- function() {
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<pre class='margin'>settings &lt;- function() {
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size(100, 100, P3D)
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}
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docs/lights.html

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<tr class=""><th scope="row">Examples</th><td>
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<div class="example"> <img src="img/lights1.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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settings &lt;- function() {
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<pre class='margin'>settings &lt;- function() {
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size(100, 100, P3D)
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}
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</pre>
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<div class="example"> <img src="img/lights0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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settings &lt;- function() {
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size(100, 100, P3D)
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}
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docs/line.html

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# Drawing lines in 3D requires P3D as a parameter to size()
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P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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docs/modelX.html

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<div class="example"> <img src="img/modelX0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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size(100, 100, P3D)
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docs/modelY.html

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<div class="example"> <img src="img/modelY0.png"/>
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size(100, 100, P3D)
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docs/modelZ.html

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<div class="example"> <img src="img/modelZ0.png"/>
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docs/normal.html

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<div class="example"> <img src="img/normal0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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CLOSE &lt;- as.integer(2)
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<pre class='margin'>CLOSE &lt;- as.integer(2)
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settings &lt;- function() {
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size(100, 100, P3D)

docs/ortho.html

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<div class="example"> <img src="img/ortho0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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PI &lt;- pi
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<pre class='margin'>PI &lt;- pi
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settings &lt;- function() {
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size(100, 100, P3D)

docs/perspective.html

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<div class="example"> <img src="img/perspective0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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PI &lt;- pi
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settings &lt;- function() {
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docs/point.html

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<div class="example"> <img src="img/point2.png"/>
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<pre class='margin'># point 2 https://processing.org/reference/point_.html
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docs/pointLight.html

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<div class="example"> <img src="img/pointLight0.png"/>
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docs/rotateX.html

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<div class="example"> <img src="img/rotateX0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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<div class="example"> <img src="img/rotateX1.png"/>
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docs/rotateY.html

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<div class="example"> <img src="img/rotateY0.png"/>
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<div class="example"> <img src="img/rotateY1.png"/>
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docs/rotateZ.html

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<div class="example"> <img src="img/rotateZ0.png"/>
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<pre class='margin'>P3D &lt;- &#34;processing.opengl.PGraphics3D&#34;
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<div class="example"> <img src="img/rotateZ1.png"/>
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docs/scale.html

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</pre>
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<div class="example"> <img src="img/scale2.png"/>
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docs/shininess.html

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<div class="example"> <img src="img/shininess0.png"/>
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docs/specular.html

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docs/sphere.html

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<div class="example"> <img src="img/sphere1.png"/>
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docs/spotLight.html

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<div class="example"> <img src="img/spotLight0.png"/>
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