Mostly static utility classes that are used across multiple projects. This seems like a better place for them than in individual Gists.
Wrapper for dealing with BinaryFormatter in a way that works on AOT/IL2CPP and regular platforms
Generic Object Editor that provides the default inspector along with some additional goodies like Vector3 collection editing in the scene view and clickable buttons to call methods
Fixes the cruft that Unity injects into MonoDevelop solution files
Various mathy helpers that I find myself using often
Generates constant classes for Layers, Resources, Scenes, Tags and SortingLayers. No more naked strings all over the place! It has it's own README markdown file with more information.