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Weirdly, after clicking one of the items and getting the error, you can traverse the list using the arrow keys.
IndexOutOfRangeException: Array index is out of range. Prime31.SpriteAnimatorEditor.selectAnimationAtIndex (Int32 selectedIndex) (at Assets/UtilityKit/Editor/SpriteAnimatorEditor.cs:317) Prime31.SpriteAnimatorEditor.m__5 (UnityEditorInternal.ReorderableList list) (at Assets/UtilityKit/Editor/SpriteAnimatorEditor.cs:272) UnityEditorInternal.ReorderableList.DoDraggingAndSelection (Rect listRect) (at C:/buildslave/unity/build/Editor/Mono/GUI/ReorderableList.cs:762) UnityEditorInternal.ReorderableList.DoListElements (Rect listRect) (at C:/buildslave/unity/build/Editor/Mono/GUI/ReorderableList.cs:588) UnityEditorInternal.ReorderableList.DoLayoutList () (at C:/buildslave/unity/build/Editor/Mono/GUI/ReorderableList.cs:389) Prime31.SpriteAnimatorEditor.OnInspectorGUI () (at Assets/UtilityKit/Editor/SpriteAnimatorEditor.cs:155) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1240) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Additionally, removing all the items from the list will cause other errors seemingly related to the index of the Animations index being out of bounds.
The text was updated successfully, but these errors were encountered:
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Weirdly, after clicking one of the items and getting the error, you can traverse the list using the arrow keys.
IndexOutOfRangeException: Array index is out of range.
Prime31.SpriteAnimatorEditor.selectAnimationAtIndex (Int32 selectedIndex) (at Assets/UtilityKit/Editor/SpriteAnimatorEditor.cs:317)
Prime31.SpriteAnimatorEditor.m__5 (UnityEditorInternal.ReorderableList list) (at Assets/UtilityKit/Editor/SpriteAnimatorEditor.cs:272)
UnityEditorInternal.ReorderableList.DoDraggingAndSelection (Rect listRect) (at C:/buildslave/unity/build/Editor/Mono/GUI/ReorderableList.cs:762)
UnityEditorInternal.ReorderableList.DoListElements (Rect listRect) (at C:/buildslave/unity/build/Editor/Mono/GUI/ReorderableList.cs:588)
UnityEditorInternal.ReorderableList.DoLayoutList () (at C:/buildslave/unity/build/Editor/Mono/GUI/ReorderableList.cs:389)
Prime31.SpriteAnimatorEditor.OnInspectorGUI () (at Assets/UtilityKit/Editor/SpriteAnimatorEditor.cs:155)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1240)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Additionally, removing all the items from the list will cause other errors seemingly related to the index of the Animations index being out of bounds.
The text was updated successfully, but these errors were encountered: