Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UI clips through enviroment on Quest 3 / No curved UI option on Valve Index #56

Open
Hoshi82 opened this issue Jan 4, 2024 · 4 comments
Labels
enhancement New feature or request

Comments

@Hoshi82
Copy link

Hoshi82 commented Jan 4, 2024

I noticed that for Visage the UI clips through the enviroment and the ingame hud as well when using a Meta HMD. Only found out because a friend had that issue but not I. Compared it with my Index and noticed there the UI and hud is always on top of the enviroment. I looked throug the UEVR UI and couldn't find anything related that would force the UI on top, so that might be a bug?

Also there is no option to used a curved ui display when using the Index. The whole option is missing.

For better understanding I uploaded a clip on my YT channel:
https://youtu.be/Z1v-2Xf-SfE

@praydog
Copy link
Owner

praydog commented Jan 4, 2024

Curved screen (cylinder) is only possible with OpenXR, on supported runtimes, which there aren't many of. It's an OpenXR extension that UEVR is taking advantage of.

I'd have to write a shader to do this.

@praydog
Copy link
Owner

praydog commented Jan 4, 2024

The other issue you are describing with thr UI is likely because of "enable depth" being ticked on. This causes overlays rendered by the runtime to become part of the game world unfortunately.

@praydog praydog added the enhancement New feature or request label Jan 4, 2024
@Hoshi82
Copy link
Author

Hoshi82 commented Jan 5, 2024

The other issue you are describing with thr UI is likely because of "enable depth" being ticked on. This causes overlays rendered by the runtime to become part of the game world unfortunately.

I see. So it's game related thing and no option to force it off via console command or the UI itself? It's interesting that it only happens with my Q3 but not the Index. Do they differ so much?

@praydog
Copy link
Owner

praydog commented Jan 5, 2024

The other issue you are describing with thr UI is likely because of "enable depth" being ticked on. This causes overlays rendered by the runtime to become part of the game world unfortunately.

I see. So it's game related thing and no option to force it off via console command or the UI itself? It's interesting that it only happens with my Q3 but not the Index. Do they differ so much?

It's an option under UEVR's "Unreal" tab.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants