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In certain scenarios within games, issues arise with the camera's fixed movement or rotation.
For instance, games employing predefined camera routes or specific camera rotations during in-game actions encounter limitations. Notably, in titles like Crash Bandicoot 4, the injector makes first-person gameplay possible, yet camera rotation remains constrained due to locked camera configurations. Also, games like Call of the Sea exhibit camera rotations resetting to default positions during certain object interactions.
Moreover, titles like Bee Simulator encounter challenges in first-person concerning player movement. Currently, fixing joystick input to align with the head-mounted display (HMD) direction results in slower character movement when it deviates from the pawn's/third-person camera's facing direction.
Proposed Solutions:
Camera Configuration Modification: Implement features empowering users to modify player camera configurations. This enhancement would offer the ability to override or disable View Targets and adjust camera behavior triggered by right stick movements. These modification aim to resolve limitations encountered in games with predefined camera movements.
Head Rotation Sync: Introduce an option to synchronize the player's head horizontal rotation with the player's camera or pawn/actor (horizontal) rotation. This synchronization would alleviate movement issues in select titles, such as Bee Simulator, where discrepancies between the player's view and the pawn's facing direction affect gameplay.
The text was updated successfully, but these errors were encountered:
In certain scenarios within games, issues arise with the camera's fixed movement or rotation.
For instance, games employing predefined camera routes or specific camera rotations during in-game actions encounter limitations. Notably, in titles like Crash Bandicoot 4, the injector makes first-person gameplay possible, yet camera rotation remains constrained due to locked camera configurations. Also, games like Call of the Sea exhibit camera rotations resetting to default positions during certain object interactions.
Moreover, titles like Bee Simulator encounter challenges in first-person concerning player movement. Currently, fixing joystick input to align with the head-mounted display (HMD) direction results in slower character movement when it deviates from the pawn's/third-person camera's facing direction.
Proposed Solutions:
Camera Configuration Modification: Implement features empowering users to modify player camera configurations. This enhancement would offer the ability to override or disable View Targets and adjust camera behavior triggered by right stick movements. These modification aim to resolve limitations encountered in games with predefined camera movements.
Head Rotation Sync: Introduce an option to synchronize the player's head horizontal rotation with the player's camera or pawn/actor (horizontal) rotation. This synchronization would alleviate movement issues in select titles, such as Bee Simulator, where discrepancies between the player's view and the pawn's facing direction affect gameplay.
The text was updated successfully, but these errors were encountered: