osu!taiko is not benefitting from pooling #21072
Labels
priority:1
Very important. Feels bad without fix. Affects the majority of users.
ruleset/osu!taiko
type:performance
Every usage of
DrawableTaikoHitObject
recreates its drawable hierarchy inOnApply
, rather than pooling per type (all combinations of centre/rim strong/normal).osu/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
Lines 133 to 147 in a215d00
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