@@ -263,24 +263,24 @@ Vector2 clampToBounds(Vector2 s, Vector2 p, Vector2 lowerBounds, Vector2 upperBo
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{
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case Axes . X :
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( sLowerBound , sUpperBound ) = computeBounds ( lowerBounds - b , upperBounds - b , a ) ;
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- s . X = MathHelper . Clamp ( s . X , sLowerBound , sUpperBound ) ;
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+ s . X = Math . Clamp ( s . X , sLowerBound , sUpperBound ) ;
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break ;
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case Axes . Y :
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( sLowerBound , sUpperBound ) = computeBounds ( lowerBounds - a , upperBounds - a , b ) ;
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- s . Y = MathHelper . Clamp ( s . Y , sLowerBound , sUpperBound ) ;
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+ s . Y = Math . Clamp ( s . Y , sLowerBound , sUpperBound ) ;
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break ;
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case Axes . Both :
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// Here we compute the bounds for the magnitude multiplier of the scale vector
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// Therefore the ratio s.X / s.Y will be maintained
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( sLowerBound , sUpperBound ) = computeBounds ( lowerBounds , upperBounds , a * s . X + b * s . Y ) ;
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s . X = s . X < 0
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- ? MathHelper . Clamp ( s . X , s . X * sUpperBound , s . X * sLowerBound )
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- : MathHelper . Clamp ( s . X , s . X * sLowerBound , s . X * sUpperBound ) ;
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+ ? Math . Clamp ( s . X , s . X * sUpperBound , s . X * sLowerBound )
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+ : Math . Clamp ( s . X , s . X * sLowerBound , s . X * sUpperBound ) ;
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s . Y = s . Y < 0
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- ? MathHelper . Clamp ( s . Y , s . Y * sUpperBound , s . Y * sLowerBound )
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- : MathHelper . Clamp ( s . Y , s . Y * sLowerBound , s . Y * sUpperBound ) ;
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+ ? Math . Clamp ( s . Y , s . Y * sUpperBound , s . Y * sLowerBound )
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+ : Math . Clamp ( s . Y , s . Y * sLowerBound , s . Y * sUpperBound ) ;
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break ;
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}
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