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Coordinate and Layout System
Once added to a parent Container
hierarchy, Drawable
objects will adopt the pixel coordinate space of that container. By default, all positioning and sizing is static via absolute pixel values regardless of the container size. That being said, a variety of mechanisms exist to allow relative sizing in order to properly scale to different window sizes and device screens.
In order to help automate laying elements out in common positions, Drawable
implements 2 properties that will help determine its initial position.
Anchor
will determine its origin’s position relative to the parent container. Centre
will place the element in the middle of the container, whereas other options, such as TopLeft
will position it along the outer edges of the container.
Origin
will determine the offset of the element’s content from its own origin. For example Centre
will mean the origin of the element will be located in the middle of its content. TopLeft
will make the origin the top left corner of the content.
- Setting
Position
on aDrawable
will offset it from its initial position. This supports both positive and negative values to offset the element in any direction. - Setting
Size
will change the size, in pixels of the width and height of the element. The positioning of the element will be updated around itsAnchor
andOrigin
values factoring in its new size.
box.Position = new Vector2(100.0f, 50.0f);
box.Size = new Vector2(400.0f, 400.0f);
For cases where the size of the container is flexible, it is possible to override the behavior of Drawable
to instead rely on relative values, instead of absolute.
To enable this behaviour, access the RelativePositionAxes
and RelativeSizeAxes
enum properties, and set which axes you would to be relative.
Once enabled, instead of absolute pixel values, you can set values between 0.0f
and 1.0f
to denote the relative value. In this case 0.0f
represents 0% of the parent container, and 1.0f
represents 100%.
box.RelativePositionAxes = Axes.Both;
box.Position = new Vector2(0.2f, 0.5f);
In most cases, working with relative values is much more vague and difficult to work in as opposed to absolute values.
In order to allow absolute positioning whilst still allowing flexible screen sizes, osu-framework provides a type of Container
called DrawSizePreservingFillContainer
.
new DrawSizePreservingFillContainer
{
Child = box = new Box
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Colour = Color4.Orange,
Size = new Vector2(200),
}
};
This type of container implements a TargetDrawSize
property (Default value is Vector2(1024, 768)
) which represents the size of its canvas. All children can then be sized in relation to this container size.
When the parent container is resized, DrawSizePreservingFillContainer
will resize to fill that parent, but will also properly upscale or downscale all of the child Drawable
elements to fill the same space.
By default, DrawSizePreservingFillContainer
will scale all of its child content while preserving the content’s aspect ratio using a ‘scale to fit’ strategy. Depending on your content, and the size of the screens you plan to support, the Strategy
enum allows for other types of scaling as well:
-
Minimum
- The aspect ratio scale is determined by the smaller dimension value of the container’s current size. This results in all of the content being scaled down to fit into the container with no overflow. This is the default value -
Maximum
- The aspect ratio scale is based off the larger dimension value of the container’s current size. This results in content being scaled up to fill the available boundaries and may result in some content getting clipped. -
Average
- The average value between the minimum and the maximum scales is calculated and applied. This is a good compromise between the both previous values. -
Separate
- No aspect ratio is applied at all. All elements will stretch and distort relative to the container’s dimensions.
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