tag:github.com,2008:https://github.com/powervr-graphics/Native_SDK/releases Release notes from Native_SDK 2025-06-02T12:28:19Z tag:github.com,2008:Repository/25927337/R25.1-v5.14 2025-06-02T12:28:19Z R25.1-v5.14: PowerVR Graphics SDK v5.14 Release. <p>SDK 25.1(v5.14) release.</p> <p>Native SDK:</p> <ul> <li>Added new Vulkan example: YCbCrTextureSampling.</li> <li>Added new OpenCL example: PrefixSum.</li> <li>Fixed Vulkan HelloAPI for Wayland, had missing calls to wl_display_roundtrip and wl_surface_commit.</li> <li>Fixed Vulkan AmbientOcclusion segfault.</li> <li>Fixed Vulkan Bumpmap, wrongly placed beginQueueDebugLabel.</li> <li>Fixed Vulkan TimelineSemaphores, segfault on Linux Arm64 and validation warning.</li> <li>Fixed Open GLES ImageBasedLighting ASTC support test.</li> <li>Updated PVRVFrame libraries (@8d3918c4d7).</li> <li>Updated Validation error policy, not anymore early application exit.</li> </ul> <p>PVRVFrame:</p> <ul> <li>Use sized internal formats when emulating GL_LUMINANCE8_ALPHA8_OES and GL_LUMINANCE4_ALPHA4_OES.</li> <li>Fix validation for textures with the internal format GL_BGRA8_EXT.</li> </ul> <p>The documentation from this repository has been moved to <a href="https://docs.imgtec.com/" rel="nofollow">https://docs.imgtec.com/</a></p> <p>Refer to our release notes for more details about the changes: <a href="https://developer.imaginationtech.com/downloads/latest-release-notes/" rel="nofollow">https://developer.imaginationtech.com/downloads/latest-release-notes/</a></p> AlejandroCosin tag:github.com,2008:Repository/25927337/R24.2-v5.13 2024-09-25T11:46:26Z R24.2-v5.13: PowerVR Graphics SDK v5.13 Release. <p>SDK 24.2(v5.13) release.</p> <p>Native SDK:</p> <ul> <li>Updated PVRScopeDeveloper libraries (@04bfc7e).</li> <li>Updated PVRVFrame libraries (@cbf695b).</li> <li>Updated Vulkan Android validation layers to v1.2.189.2 Taken from <a href="https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/tag/sdk-1.2.189.2">https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/tag/sdk-1.2.189.2</a></li> <li>Added new GLES automotive example: Surround View.</li> <li>Added extra Vulkan debug marker API calls to all Vulkan samples.</li> <li>Android builds gradle version update 3.5.3 -&gt; 4.0.1 &amp; NDK version update 20.0.5594570 -&gt; 26.2.11394342</li> <li>Fixed: VulkanAntiAliasing wrong API utilization.</li> <li>Fixed wrong render pass extents in PVRShell being set for events setting width &amp; height to (0, 0).</li> <li>Fixed: VulkanHelloRayTracing incorrect VkAccelerationStructureGeometryTrianglesDataKHR::maxVertex value.</li> <li>Fixed: VulkanHelloRayTracing incorrect image layout transitions for offscreen image used to render to.</li> <li>Fixed: VulkanHelloRayTracing had redundant call to set the acceleration structure buffer already provided.</li> <li>Fixed: Framework incorrect VkAccelerationStructureGeometryTrianglesDataKHR::maxVertex value.</li> <li>Fixed: removed unused extension VK_KHR_ray_query from VulkanHybridRefractions.</li> </ul> <p>PVRScope:</p> <ul> <li>Implement PVRScopeStats: add EPVRScopeEvent count enum value.</li> </ul> <p>PVRVFrame:</p> <ul> <li>Add support for GL_EXT_blend_func_extended on platforms that support OpenGL 3.2 or later.</li> <li>Fix GLSL ES to GLSL conversion for pre-3.0 shaders that define texture, textureLod, and textureProjLod as functions.</li> </ul> <p>The documentation from this repository has been moved to <a href="https://docs.imgtec.com/" rel="nofollow">https://docs.imgtec.com/</a></p> <p>Refer to our release notes for more details about the changes: <a href="https://developer.imaginationtech.com/downloads/latest-release-notes/" rel="nofollow">https://developer.imaginationtech.com/downloads/latest-release-notes/</a></p> AlejandroCosin tag:github.com,2008:Repository/25927337/R24.1-v5.12 2024-03-22T11:27:29Z R24.1-v5.12: PowerVR Graphics SDK v5.12 Release. <p>SDK 24.1(v5.12) release.</p> <p>Native SDK:</p> <ul> <li>Changes in CMake to speed up Android builds. Downgraded CMake to v3.10 and Gradle to v3.5.3. NDK 20.0.5594570 is a valid version when cross compiling for Android from Windows / Linux.</li> <li>Added new Vulkan example: Antialiasing (MSAA, FXAA, TAA).</li> <li>Fixed VulkanTimelineSemaphores example crashing on early exit when the extension is not supported.</li> <li>Fixed VulkanSubgroups example no ouput on BXM-8-256: Workgroup width was being set to zero during setup.</li> <li>Fixed OpenGLESPostProcessing and VulkanPostProcessing small artifacts on the edge of the mesh when no post processing method is being applied.</li> <li>Fix: Making several SDK demos time deterministic when using the -forceframetime parameter (OpenGLESDeferredShading, OpenGLESGameOfLife, OpenGLESParticleSystem, VulkanDeferredShading, VulkanDeferredShadingPFX, VulkanGameOfLife, VulkanGnomeHorde, ParticleSystemGPU).</li> <li>Fixed VulkanHelloRayTracing various buffers being built with not optimal memory properties.</li> <li>Fixed PVRVk getCacheMaxDataSize(), initializing dataSize parameter handed to vkGetPipelineCacheData to identify cases where pipeline cached data has size 0.</li> <li>Fixed over 170 compilation warnings.</li> </ul> <p>PVRVFrame:</p> <ul> <li>Fix the OpenGL ES 2+ implementation of 'glBlendEquation' to correctly handle the advanced blend equation modes.</li> <li>Fix libGLESv2.so dynamic loading error symbol lookup error: undefined symbol which prevented successful loading of libGLESv2.so in some code paths.</li> <li>Add support for GL_EXT_sparse_texture on platforms that support GL_ARB_sparse_texture.</li> <li>Add support for GL_EXT_clip_control on platforms that support GL_ARB_clip_control or OpenGL 4.5.</li> <li>Fix glAttachShader so it returns GL_INVALID_OPERATION if a shader is passed in of a type that is already attached to the target program.</li> <li>Fix glReadPixels reading from framebuffers that make use of glFramebufferTexture2DMultisampleEXT|IMG.</li> </ul> <p>The documentation from this repository has been moved to <a href="https://docs.imgtec.com/" rel="nofollow">https://docs.imgtec.com/</a></p> <p>Refer to our release notes for more details about the changes: <a href="https://developer.imaginationtech.com/tools/release-notes/" rel="nofollow">https://developer.imaginationtech.com/tools/release-notes/</a></p> AlejandroCosin tag:github.com,2008:Repository/25927337/R23.2.1-v5.11.1 2023-11-30T12:57:46Z R23.2.1-v5.11.1: PowerVR Graphics SDK v5.11.1 Release. <p>Native SDK:<br> Fix: OpenGLESAntiAliasing now exits when requested by user.<br> Fix: VulkanExampleUI was crashing on Doma devices (Rogue) with DDK 1.11.<br> Fix: VulkanHybridTransparency resource not missing due to incorrect case on Linux systems.<br> Fix: VulkanHybridRefractions maxRecursionDepth correctly defined.<br> Fix: VulkanPostProcessing crash.<br> Fix: VulkanSPHFluidSimulation exits with no issue.<br> Fix: VulkanSubgroups had a wrong output.<br> Fix: Framework has a different implementation in Time::getElapsedNanoSecs() fixing issues observed on Linux systems (both x86_64 and arm64).<br> Fix: Various documentation links.<br> Temporally removing Safety Critical demos for improve performance and general look.</p> AlejandroCosin tag:github.com,2008:Repository/25927337/R23.2-v5.11 2023-09-22T22:00:57Z R23.2-v5.11: PowerVR Graphics SDK v5.11 Release. <p>PowerVR Graphics SDK v5.11 Release.</p> <p>SDK 23.2(v5.11) release.</p> <p>Native SDK:</p> <ul> <li>Astc as preferred format over PVRTC.</li> <li>Fixing validation errors in four SDK examples (HybridHardShadows, HybridReflections, HybridSoftShadows, RayTracingDenoising).</li> <li>Updated toolchains for QNX (armv7, armv8, gcc-x86_32, gcc-x86_64).</li> <li>Framework &amp; SDK: Extend max swapchain number in all Vulkan demos, making swapchain images completely dynamic for any swapchain number.</li> <li>Framework: Added new module for GL ES Safety Critical applications on Automotive.</li> <li>Subgroups Demo validation: Verification subgroup size is greater than zero.</li> <li>Fix in HelloRayTracing Vulkan Demo removing unneded memory properties for buffer allocations.</li> <li>Fix in PipelineCache Vulkan Demo to return correct piepline cache size.</li> <li>PVRScope libraries update to PVRTune Developer 23.1.</li> <li>Added new GL ES Safety Critical Example: Automotive Surround View.</li> <li>Added new GL ES Example: Shader Based Anti Aliasing Demo.</li> <li>Added new Vulkan Example: GPU-controlled rendering.</li> <li>Added new Vulkan Example: SPH Fluid simulation.</li> <li>Added new Vulkan Example: Timeline semaphores.</li> </ul> <p>The documentation from this repository has been moved to <a href="https://docs.imgtec.com/" rel="nofollow">https://docs.imgtec.com/</a></p> <p>Refer to our release notes for more details about the changes: <a href="https://developer.imaginationtech.com/tools/release-notes/2023-r2/" rel="nofollow">https://developer.imaginationtech.com/tools/release-notes/2023-r2/</a></p> AlejandroCosin tag:github.com,2008:Repository/25927337/R23.1-v5.10 2023-03-31T10:13:22Z R23.1-v5.10: PowerVR Graphics SDK v5.10 Release. <p>SDK 23.1(v5.10) release.</p> <p>Native SDK:</p> <ul> <li>PVRUtils: Improved feedback on Vulkan for no compatible memory types found. Fixed incorrect mappability, now only HOST_VISIBLE_BIT is taken into account.</li> <li>PVRVk: Added missing success check for vkDeviceWaitIdle. Fixed construction of pvrvk::DescriptorPool when using descriptors of types VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV.</li> <li>PVRScope: Fixed SDK Make error when looking for libPVRScopeDeveloper.a library for Linux_armv8_64.</li> <li>PVRShell: Migrated from wl_shell to the newer xdg_shell provided by wayland-protocols. Fixed Wayland surface-related errors.</li> <li>Framework: Added get supported depth stencil format overload without display attributes.</li> <li>Ray tracing examples fixes: Allowed packing of transformation matrices for shaders when VkPhysicalDeviceLimits::minUniformBufferOffsetAlignment has value different from 64, fixed validation errors.</li> <li>OpenGLES PostProcessing demo: Changed default buffer mapping behaviour to be non-coherent. Added manual flushing for mapped buffers and -coherent flag option to enable coherent buffer mapping.</li> <li>Vulkan HelloRayTracing demo: Removed serialisation on renderImage, avoiding potential performance bottleneck.</li> </ul> <p>The documentation from this repository has been moved to <a href="https://powervr-graphics.github.io/" rel="nofollow">https://powervr-graphics.github.io/</a></p> <p>Refer to our release notes for more details about the changes: <a href="https://developer.imaginationtech.com/tools/release-notes/2023-r1/" rel="nofollow">https://developer.imaginationtech.com/tools/release-notes/2023-r1/</a></p> AlejandroCosin tag:github.com,2008:Repository/25927337/R22.1-v5.9 2022-06-29T16:11:50Z R22.1-v5.9: PowerVR Graphics SDK v5.9 Release. <p>SDK 22.1(v5.9) release.</p> <p>Native SDK:</p> <ul> <li>Changed Instance creation methodology to ensure that applications target a specific version of Vulkan instead of targeting the Vulkan loader version on the device.</li> <li>Allowed users to initialise UI Renderer with a custom font, given an image view.</li> <li>Allowed users to set the flags required for the debug call back messenger to log during the instance creation and destruction. Defaults to only errors and warnings.</li> <li>Allowed users to specify validation warnings to disable by passing a vector of IDs</li> <li>Updated CMake to 3.18</li> <li>Updated Gradle build tools to 4.1.2</li> <li>Added new Vulkan Raytracing Example: Hybrid transparency.</li> <li>Added new Vulkan Example: Subgroups.</li> <li>Added new GL ES and Vulkan Examples: Shadows.</li> <li>Added new Vulkan Raytracing Example: Denoising.</li> <li>Explicitly set the targeted instance version. Previous examples would set the instance version to the highest one supported on the device.</li> <li>Simplified the Vk device extension feature loading, especially in the RT examples.</li> <li>Set the Vulkan raytracing demos to Vulkan version 1.1.</li> </ul> <p>PVRVFrame:</p> <ul> <li>Fixed ASTC glTexStorage emulation on Intel GPUs.</li> <li>Fixed a bug in glFramebufferTextureLayer that could cause an invalid operation error or the wrong texture to be attached.</li> <li>Worked around Intel link program error “Varying ‘gl_PerVertex;_IN’ has different block does not match across different shaders.” that could occur when using geometry shaders.</li> </ul> <p>The documentation from this repository has been moved to <a href="https://powervr-graphics.github.io/" rel="nofollow">https://powervr-graphics.github.io/</a></p> <p>Refer to our release notes for more details about the changes: <a href="https://developer.imaginationtech.com/tools/release-notes/2022-r1/" rel="nofollow">https://developer.imaginationtech.com/tools/release-notes/2022-r1/</a></p> AlejandroCosin tag:github.com,2008:Repository/25927337/R21.2-v5.8 2021-11-24T17:52:41Z R21.2-v5.8: PowerVR Graphics SDK v5.8 Release. <p>SDK 21.2(v5.8) release.</p> <p>Native SDK:</p> <ul> <li>Removed documentation from the SDK to reduce the size of the repo.</li> <li>Remove VK_LAYER_ARM_mali_perf_doc from framework, as validation layer features has same functionality, Keep IMG_PERF_DOC for img specific best practices validation.</li> <li>New Assets : Saloon POD scene and textures</li> <li>Fixed OpenGL ES Image Based Lighting shader compile error on retail PowerVR devices.</li> <li>New Vulkan Raytracing Example: Hybrid ray traced refractions.</li> <li>Replace VK_LAYER_ARM_mali_perf_doc with VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT in VulkanHelloAPI, VulkanIntroducingPVRShell and VulkanIntroducingPVRVK.</li> <li>Fix DTEC-2216: PVRScope: pplWaitForConnection() needs to take an array of pointers.</li> <li>New Vulkan Raytracing Example : Fully RayTraced Hard Shadows</li> <li>New Vulkan Example: Ambient Occlusion</li> <li>New Vulkan Raytracing Example: Hybrid Soft Shadows.</li> </ul> <p>PVRVFrame:</p> <ul> <li>When converting glsl es shaders to glsl we now strip out "#extension GL_EXT_texture_buffer" directives.</li> <li>glPopGroupMarker will no longer error if there isn't something to pop.</li> <li>Fixed GL_EXT_buffer_storage emulation so it no longer exposes glNamedBufferStorageEXT. This function should only be exposed if GL_EXT_direct_state_access is supported (which it isn't).</li> <li>Fixed the GL_SHADING_LANGUAGE_VERSION string so it has a space between the version and the vendor specific information.</li> <li>Fixed a bug in glIsVertexArray where it could return GL_TRUE if the name is 0.</li> <li>Fixed a crash on Linux that would occur if GLX_EXT_framebuffer_sRGB was not supported.</li> <li>Fixed a bug where glGetTexParameter would incorrectly return invalid enum if the target was GL_TEXTURE_CUBE_MAP_ARRAY.</li> <li>Fixed the EGL_VERSION string so it fits the format described in the egl spec.</li> <li>eglQueryString now works with EGL_NO_DISPLAY and EGL_VERSION to return the client version.</li> <li>glBindSampler now returns GL_INVALID_VALUE if the texture unit index is greater than the current profile's GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value.</li> <li>The host profile's GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is no longer capped at 32.</li> <li>GL_OES_vertex_array_object is now only added to the extension string if it can be emulated.</li> <li>Fixed a bug where calling glGetFramebufferAttachmentParameteriv on an attachment created with glFramebufferTexture2DMultisample* could return invalid enum.</li> </ul> <p>The documentation from this repository has been moved to a new repository covering exclusively documentation, the URL will be specified once it is released.</p> <p>Refer to our release notes for more details about the changes:<br> <a href="https://developer.imaginationtech.com/tools/release-notes/" rel="nofollow">https://developer.imaginationtech.com/tools/release-notes/</a></p> AlejandroCosin tag:github.com,2008:Repository/25927337/R21.1-v5.7 2021-05-12T14:22:24Z R21.1-v5.7 <p>R21.1(v5.7)</p> omarzohdi tag:github.com,2008:Repository/25927337/R20.2-v5.6 2020-12-11T12:30:14Z R20.2-v5.6 <p>R20.2(v5.6)</p> omarzohdi