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OpenShift 3 Static Assets

The static assets for OpenShift v3. This includes the web management console.

Contributing

Getting started

  1. Install Nodejs and npm

  2. Install grunt-cli and bower by running npm install -g grunt-cli bower (may need to be run with sudo)

  3. Install ruby

  4. Install bundler gem install bundler

  5. Install dev dependencies by running hack/install-assets.sh

  6. Launch the console and start watching for asset changes by running hack/serve-local-assets.sh

    Note: If you see an ENOSPC error, you may need to increase the number of files your user can watch by running this command:

    echo fs.inotify.max_user_watches=524288 | sudo tee -a /etc/sysctl.conf && sudo sysctl -p
    

Before opening a pull request

  1. If needed, run hack/build-assets.sh to update bindata.go
  2. Run the test suite with hack/test-assets.sh
  3. Rebase and squash changes to a single commit

Production builds

  1. Make sure all dev dependencies are up to date by running hack/install-assets.sh
  2. Run hack/build-assets.sh
  3. Run hack/build-go.sh

The assets served by the OpenShift all-in-one server will now be up to date. By default the assets are served from http://localhost:8091

Debugging Travis failures

If Travis complains that bindata.go is different than the committed version, ensure the committed version is correct:

  1. Run hack/install-assets.sh
  2. Run hack/build-assets.sh
  3. If bindata.go is changed, add it to your commit and re-push

If Travis still complains that bindata.go is different, do the following to get details about what is different:

  1. Run hack/debug-asset-diff-local.sh locally
  2. Add the generated debug.zip file to a commit and push it to your branch
  3. View the diff in the Travis log
  4. Once the issue is resolved, remove the commit containing the debug.zip