|
1 | | -import { Command } from '@colyseus/command' |
2 | | -import { Player } from '../rooms/schema/entities/PlayerState' |
3 | | -import { CountryRoom } from '../rooms/CountryRoom' |
4 | | -import { Client } from 'colyseus' |
5 | | -import { ScoreBoard } from '../rooms/schema/entities/ScoreBoardState' |
6 | | -import { ConnectOptions } from '../constants/clients' |
| 1 | +import {Command} from '@colyseus/command' |
| 2 | +import {Player} from '../rooms/schema/entities/PlayerState' |
| 3 | +import {CountryRoom} from '../rooms/CountryRoom' |
| 4 | +import {Client} from 'colyseus' |
| 5 | +import {ScoreBoard} from '../rooms/schema/entities/ScoreBoardState' |
| 6 | +import {ConnectOptions} from '../constants/clients' |
| 7 | +import {randomUUID} from "crypto"; |
7 | 8 |
|
8 | 9 | export class OnJoinCommand extends Command< |
9 | | - CountryRoom, |
10 | | - { |
11 | | - client: Client |
12 | | - options: ConnectOptions |
13 | | - } |
14 | | -> { |
15 | | - execute({ client, options }) { |
16 | | - if ( |
17 | | - !this.state.creatorId || |
18 | | - !this.state.players.get(this.state.creatorId) |
19 | | - ) { |
20 | | - this.state.creatorId = client.sessionId |
| 10 | + CountryRoom, |
| 11 | + { |
| 12 | + client: Client |
| 13 | + options: ConnectOptions |
21 | 14 | } |
| 15 | +> { |
| 16 | + execute({client, options}) { |
| 17 | + if ( |
| 18 | + !this.state.creatorId || |
| 19 | + !this.state.players.get(this.state.creatorId) || |
| 20 | + !this.state.players.get(this.state.creatorId).connected |
| 21 | + ) { |
| 22 | + this.state.creatorId = client.sessionId |
| 23 | + } |
22 | 24 |
|
23 | | - const player = new Player() |
24 | | - player.username = options.username |
25 | | - player.sessionId = client.sessionId |
26 | | - player.connected = true |
27 | | - player.pin = parseInt(options.pin) || 1 |
28 | | - this.state.players.set(client.sessionId, player) |
| 25 | + // check if player already has a valid session |
| 26 | + let isExistingUser = false; |
| 27 | + this.state.players.forEach((player) => { |
| 28 | + if (player.sessionId === client.sessionId){ |
| 29 | + isExistingUser = true; |
| 30 | + } |
| 31 | + }) |
29 | 32 |
|
30 | | - const scoreboard = new ScoreBoard() |
31 | | - scoreboard.sessionId = client.sessionId |
32 | | - scoreboard.points = 0 |
33 | | - if (this.state.scoreboard.has(client.sessionId)) { |
34 | | - scoreboard.points = this.state.scoreboard.get(client.sessionId).points |
35 | | - } |
| 33 | + if (isExistingUser){ |
| 34 | + return; |
| 35 | + } |
| 36 | + |
| 37 | + console.log(client.sessionId, '/', options.username, ' has joined'); |
36 | 38 |
|
37 | | - this.state.scoreboard.set(client.sessionId, scoreboard) |
38 | | - } |
| 39 | + const player = new Player() |
| 40 | + player.username = options.username |
| 41 | + player.sessionId = client.sessionId |
| 42 | + player.key = randomUUID(); |
| 43 | + player.connected = true |
| 44 | + player.pin = parseInt(options.pin) || 1 |
| 45 | + this.state.players.set(client.sessionId, player) |
| 46 | + |
| 47 | + const scoreboard = new ScoreBoard() |
| 48 | + scoreboard.sessionId = client.sessionId |
| 49 | + scoreboard.points = 0 |
| 50 | + if (this.state.scoreboard.has(client.sessionId)) { |
| 51 | + scoreboard.points = this.state.scoreboard.get(client.sessionId).points |
| 52 | + } |
| 53 | + |
| 54 | + this.state.scoreboard.set(client.sessionId, scoreboard) |
| 55 | + } |
39 | 56 | } |
0 commit comments