ns | aliases | ||
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PLAYER |
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// 0x5006D96C995A5827 0x64DDB07D
void EXTEND_WORLD_BOUNDARY_FOR_PLAYER(float x, float y, float z);
Appears only 3 times in the scripts, more specifically in michael1.ysc
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This can be used to prevent dying if you are "out of the world"
- x:
- y:
- z: