Replies: 7 comments 18 replies
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Thank you for asking this, i plan to update on this friday |
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Thank you for the updates and for all your works. |
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Is it possible to update the UMP sdk to version 2.0 also ? I think it is still at version 1.0 for the UMP. |
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After the latest version update Thanks for your work btw. |
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@gumaciel , thank you for the update. However right now I'm a bit demotivated with admob and ump. It turns out user or gamer can easily disable the ads or make the ads not shown anymore by simply click on "Manage options" then after that just click "Submit"(I think all options will be turn off by default). Google wont even serve any ads to the user. A lot of people have complaint about this, https://groups.google.com/g/google-admob-ads-sdk/c/UcveWmtBm4Q/m/Fb-rtp2vAwAJ I think google is slowly pushing us to just use IAP in future... The good news is that if we use UMP2.0 it maybe will serve Limited ads (not the non personalized ads). My guess that this is probably some very low ecpm or some cheap generic ads or something. https://support.google.com/admob/answer/10105530 So next august we need to target sdk 31 for Android 12 phones, declare the data collection policy and don't forget about the new Ad-serving protections for teens here Which they will be enforcing this august also. Basically any gamer that is age below 18 years but above 13 years, we maybe only allowed to serve 'G' ads and it will be non personalized only. But I think it is set automatically and it will depends on the Google account at the user phone. We are going to have low ecpm for sure starting this august with teens gamer. Right now at my google dashboard I just select my target audience to be 18+ years only for all my games. Because I'm tired of all these rules and I dont see it worth my time to make games for all group with ads anymore. Probably should start focusing on creating more complex games that targeting older player and using IAP more ingame. Maybe for admob we need to implement the SSV callback for rewarded ads for free ingame coins or something because it is easily hackable without ssv callback. |
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@gumaciel you don't need to apologize or anything. It is just my rant to my problems and to Google. Also I think you misunderstood me, I'm not saying that the ads wont appear because there is no fill from google. I'm saying that Google wont show any ads if at least 3 important categories are selected in the "manage options" which is disabled by default when user open it. |
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@takhimi Theres a big issue here: After I was testing the new version 2.0.1 of Android Plugin, I found that it is giving this error: Checking the Release Notes, I found this from this release: https://developers.google.com/admob/android/rel-notes So for that, I will need to cancel this upgrade to version 21.0.0 of the Mobile Ads SDK, the most I can update will be to version 20.4.0 For versions 20.5.0 onwards, it will be necessary to use only the Godot versions that will arrive (3.5; 3.4.5; 3.3.5; 4.0; etc...) That said, I believe this version upgrade to 21.0.0 might take a little longer as I would like to add mediation to as many versions as possible for Godot. Before doing anything, could you check for me if this error also happens to you? The error only disappears when I use version 20.4.0 and below. Thank you! Edit: As I saw, we will can use UMP 2.0.0, but the Mobile Ads SDK will need to be 20.4.0 for now |
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Hi. Currently the Admob sdk and the UMP sdk is outdated. Do you plan to update to latest sdk for them ? Any ETA ?
Thanks
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