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7 changes: 4 additions & 3 deletions src/postprocessing/ShaderPass.ts
Original file line number Diff line number Diff line change
@@ -1,13 +1,14 @@
import { Shader, ShaderMaterial, UniformsUtils, WebGLRenderer, WebGLRenderTarget } from 'three'
import { ShaderMaterial, UniformsUtils, WebGLRenderer, WebGLRenderTarget } from 'three'
import { Pass, FullScreenQuad } from './Pass'
import { Defines, IShader, Uniforms } from '../shaders/types'

class ShaderPass extends Pass {
public textureID: string
public uniforms: Shader['uniforms']
public uniforms: Uniforms
public material: ShaderMaterial
public fsQuad: FullScreenQuad

constructor(shader: ShaderMaterial | (Shader & { defines?: Object }), textureID = 'tDiffuse') {
constructor(shader: ShaderMaterial | IShader<Uniforms, Defines | undefined>, textureID = 'tDiffuse') {
super()

this.textureID = textureID
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8 changes: 4 additions & 4 deletions src/shaders/types.ts
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
import type { IUniform, Shader } from 'three'
import type { IUniform } from 'three'

type Defines = { [key: string]: boolean | number | string }
type Uniforms = { [key: string]: IUniform }
export type Defines = { [key: string]: boolean | number | string }
export type Uniforms = { [key: string]: IUniform }

export interface IShader<U extends Uniforms, D extends Defines | undefined = undefined> extends Shader {
export interface IShader<U extends Uniforms, D extends Defines | undefined = undefined> {
defines?: D
fragmentShader: string
uniforms: U
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