add sparkjs, threepipe, react-three-map, wawa-vfx, r3f-globe, Three-VFX to community components grid#3714
add sparkjs, threepipe, react-three-map, wawa-vfx, r3f-globe, Three-VFX to community components grid#3714jo-chemla wants to merge 20 commits intopmndrs:masterfrom
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…FX to community components
Added new community components and updated existing links.
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This pull request is automatically built and testable in CodeSandbox. To see build info of the built libraries, click here or the icon next to each commit SHA. Latest deployment of this branch, based on commit bd75db9:
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Updated community components list with new entries and removed stale links.
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Just made the final touch-ups, the PR is ready to review from my point-of-view. I moved some projects to a dedicated Here is the published version of the community-r3f-components page |
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Thanks for doing this. I just removed the stale entries. I think what is left before merging is actually downloading the images, resizing them and hosting them out of our docs instead of relying on a bunch of external domains. |
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Thanks for removing stale. Regarding the images, where do you want to host them if outside the repo? |
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I mean, we should download and resize the images then host them locally from the repo. |
cropped-filled to 320x180p for 16x9 ratio via xnconvert, exported all as jpg, total 250kB
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Understood thanks, did not think you'd want to store images in repo. I just batch cropped them to 16x9 ratio at 320x180p, exported as jpg, this totals 250kB. Just added the images in a subfolder, they are part of the build, but they did not get referenced via the same url pattern than those already present in
After careful inspection, it looks like the Populated by the github action here as |
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Ready to review from my point-of-view! Here is the preview |
This reverts commit 3f3a0bf.

Following recent creation of r3f frameworks, renderers, or utils, this PR adds some missing community components to the doc, especially valuable @sparkjsdev 3dgs gaussian splat rendering, @repalash threepipe, mapping utils from @RodrigoHamuy, and vfx from @wass08 and @mustache-dev
Follow-up of #3378
Draft PR, current preview here