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I'm working with the MeshPortalMaterial and I'm interested in running a custom shader effect that is dependent on an initial snapshot of the scene in order to define a color palette. In order to accomplish this, I need access to the internal portal's render target in order to read the pixels. I think the benefit of exposing the render target allows for more control and the ability to apply postprocessing effects to the portal.
Suggested implementation:
I'd be happy to implement this however would want some feedback on if this is a good idea or not before i spend the time and effort.
The text was updated successfully, but these errors were encountered:
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Describe the feature you'd like:
I'm working with the MeshPortalMaterial and I'm interested in running a custom shader effect that is dependent on an initial snapshot of the scene in order to define a color palette. In order to accomplish this, I need access to the internal portal's render target in order to read the pixels. I think the benefit of exposing the render target allows for more control and the ability to apply postprocessing effects to the portal.
Suggested implementation:
I'd be happy to implement this however would want some feedback on if this is a good idea or not before i spend the time and effort.
The text was updated successfully, but these errors were encountered: