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While developing our games we find ourselves often in a position where we need to time certain events (like starting an animation or effect) with specific audio cues. Especially during voice overs in our tutorials we want to guide our players to specific parts of our game/ui. At the moment we need to manually create timeouts for these. This is a tedious process and prone to errors if anything changes.
It would be awesome to be able to set up events on audio tracks, similar to how we can already add events to animation tracks. Maybe the sound instance, sound slot or sound component could then propagate them. That would make it a lot easier for non-coder to set up these game flows.
The text was updated successfully, but these errors were encountered:
yaustar
changed the title
Feature Request - Audio Track Events
Audio Track Events
Nov 4, 2022
While developing our games we find ourselves often in a position where we need to time certain events (like starting an animation or effect) with specific audio cues. Especially during voice overs in our tutorials we want to guide our players to specific parts of our game/ui. At the moment we need to manually create timeouts for these. This is a tedious process and prone to errors if anything changes.
It would be awesome to be able to set up events on audio tracks, similar to how we can already add events to animation tracks. Maybe the sound instance, sound slot or sound component could then propagate them. That would make it a lot easier for non-coder to set up these game flows.
The text was updated successfully, but these errors were encountered: