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Small project to test interactive heaxagonal map tiling

Just trying to learn Godot Still a work in progress to do when i have some precious time.

Notes

Heavily Inspired/Copied by redblobgames and HexMap and an Aecert 's stream

The Floor staticBody is there only for the mouse ray casting. That is why it has the visibility turned off.

Each time a block is put near 3 others neighbors, all of them will grow by some amount. I wanted to only affect the 3 direct neighbors but there is a reference problem, even with duplicating the scene and making them uniques.

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Rotate the camera with the a, d or < , > keys

Bug?

These kind of things are what defines a language or API. My knowledge is still at rookie level...

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