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SoundEffectManager.cc
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//
// Shijima-Qt - Cross-platform shimeji simulation app for desktop
// Copyright (C) 2025 pixelomer
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
#include "SoundEffectManager.hpp"
#if SHIJIMA_USE_QTMULTIMEDIA
#include <QFile>
#include <QDir>
#include <iostream>
#include <QSoundEffect>
void SoundEffectManager::play(QString const& name) {
if (!m_loadedEffects.contains(name)) {
QUrl url;
for (QString &searchPath : searchPaths) {
QString file = QDir::cleanPath(searchPath + QDir::separator() + name);
if (QFile::exists(file)) {
url = QUrl::fromLocalFile(file);
break;
}
}
if (url.isEmpty()) {
std::cerr << "Could not load effect: " << name.toStdString() << std::endl;
return;
}
QSoundEffect *effect = m_loadedEffects[name] = new QSoundEffect;
effect->setSource(url);
effect->setLoopCount(1);
effect->setVolume(1.f);
}
stop();
QSoundEffect *effect = m_loadedEffects[name];
effect->play();
m_activeEffect = effect;
}
bool SoundEffectManager::playing() const {
if (m_activeEffect != nullptr) {
return m_activeEffect->isPlaying();
}
return false;
}
void SoundEffectManager::stop() {
if (m_activeEffect != nullptr) {
m_activeEffect->stop();
m_activeEffect = nullptr;
}
}
SoundEffectManager::~SoundEffectManager() {
for (QSoundEffect *effect : m_loadedEffects) {
delete effect;
}
}
#else
void SoundEffectManager::play(QString const&) {}
bool SoundEffectManager::playing() const { return true; }
void SoundEffectManager::stop() {}
SoundEffectManager::~SoundEffectManager() {}
#endif