A pongoOS module for running the BRIX game, featuring rendering code I wrote at 1 AM and the CHIP-8 emulator I made 2 years earlier when I was scared of bitwise operations apparently
Warning: This project was intended to be compiled on macOS. If you're using Linux, you will have to modify the makefile and you might need to use something other than pongoterm
.
- Make sure you cloned pongoOS to
../pongoOS
. - Apply the small patch in
pongo_changes.patch
to../pongoOS
. This patch makes pongoOS export two additional symbols that are required by the CHIP-8 emulator. You can apply this patch by runninggit apply pongo_changes.patch
in../pongoOS
(replacepongo_changes.patch
with the absolute path). - Compile pongoOS itself by running
make
in../pongoOS
. - Compile
pongoterm
by runningmake
in../pongoOS/scripts
. - Boot into pongoOS with
checkrain -k ../pongoOS/build/Pongo.bin -p
if your device isn't already in pongoOS.
Currently supported devices:
- iPhone 7 GSM (iPhone9,3)
- iPad Pro 10.5-inch WiFi/Cellular (iPad7,4)
- iPad 10.2-inch 7th Gen WiFi/Cellular (iPad7,12)
- iPod Touch 6th Gen (iPod7,1)
If your device is already supported, great! You won't have to modify the code. You can skip to running BRIX. If your device isn't supported, adding support for your own device shouldn't be hard.
Different devices use different addresses for buttons and there doesn't appear to be an automatic way to extract these addresses from the device. However, you can use button_helper
in this repository to manually find the button addresses for your device.
- With your device plugged in, run
make load_buttons
. This will install the button helper module in pongoOS and show you the pongoOS shell. - In the pongoOS shell, run
button_helper
. - Follow the instructions given by the program. "Holding the mute switch" means muting and releasing it means unmuting. Example output:
pongoOS> button_helper
Device: iPad7,4
Get ready.
Hold "volume_down".
Release "volume_down" and keep it released.
Address: 0x20f1000ac
Get ready.
Hold "volume_up".
Release "volume_up" and keep it released.
Address: 0x20f1000a0
...
- In
main.c
, add the values printed by this program. For the buttons your device doesn't have, specifyNULL
. If the program failed to identify any of the buttons, you can re-run the program until it finds the correct addresses. Make sure you place your values before{ .name = NULL }
since anything that comes after that will be ignored. - BRIX should now work on your device! You can now run BRIX.
- Run
make load_brix
. This will compile the module and load it in pongoOS. - Run
brix
in the pongoOS shell. Your device should now be running BRIX.
- Movement: vol+, vol-
- Reset: Press the power button while not paused.
- Pause: If your device has a mute switch, mute to pause. Otherwise, you can use the home button to pause. The game will remain paused for as long as you hold the home button.
- Exit: Press the power button while paused.