Pico Graphics is our unified graphics and display library for driving displays from your Pico in MicroPython.
Pico Graphics replaces the individual drivers for displays- if you're been using breakout_colorlcd, ST7789 then you'll need to update your code!
- Setting up Pico Graphics
- Function Reference
You must construct an instance of PicoGraphics with your desired display:
from picographics import PicoGraphics, DISPLAY_LCD_160X80
display = PicoGraphics(display=DISPLAY_LCD_160X80)
Bear in mind that MicroPython has only 192K of RAM available- a 320x240 pixel display in RGB565 mode uses 150K!
- Pico Display - 240x135 SPI LCD -
DISPLAY_PICO_DISPLAY
- Pico Display 2.0" / 2.8" - 320x240 SPI LCD -
DISPLAY_PICO_DISPLAY_2
- Tufty 2040 - 320x240 Parallel LCD -
DISPLAY_TUFTY_2040
- Pico Explorer - 240x240 SPI LCD -
DISPLAY_PICO_EXPLORER
- Enviro Plus - 240x240 SPI LCD -
DISPLAY_ENVIRO_PLUS
- 240x240 Round SPI LCD Breakout -
DISPLAY_ROUND_LCD_240X240
- 240x240 Square SPI LCD Breakout -
DISPLAY_LCD_240X240
- 160x80 SPI LCD Breakout -
DISPLAY_LCD_160X80
- 128x128 I2C OLED -
DISPLAY_I2C_OLED_128X128
- Pico Inky Pack / Badger 2040 / Badger 2040 W - 296x128 mono E ink -
DISPLAY_INKY_PACK
- Inky Frame 5.7" - 600x448 7-colour E ink -
DISPLAY_INKY_FRAME
- Inky Frame 4.0" - 640x400 7-colour E ink -
DISPLAY_INKY_FRAME_4
- Inky Frame 7.3" - 800x480 7-colour E ink -
DISPLAY_INKY_FRAME_7
- Pico GFX Pack - 128x64 mono LCD Matrix -
DISPLAY_GFX_PACK
- Galactic Unicorn - 53x11 LED Matrix -
DISPLAY_GALACTIC_UNICORN
- Interstate75 and 75W - HUB75 Matrix driver -
DISPLAY_INTERSTATE75_SIZEOFMATRIX
please read below! - Cosmic Unicorn - 32x32 LED Matrix -
DISPLAY_COSMIC_UNICORN
- Stellar Unicorn - 16x16 LED Matrix -
DISPLAY_STELLAR_UNICORN
- Pico Unicorn Pack - 16x7 LED Matrix -
DISPLAY_UNICORN_PACK
Both the Interstate75 and Interstate75W support lots of different sizes of HUB75 matrix displays.
The available display settings are listed here:
- 32 x 32 Matrix -
DISPLAY_INTERSTATE75_32X32
- 64 x 32 Matrix -
DISPLAY_INTERSTATE75_64X32
- 96 x 32 Matrix -
DISPLAY_INTERSTATE75_96X32
- 96 x 48 Matrix -
DISPLAY_INTERSTATE75_96X48
- 128 x 32 Matrix -
DISPLAY_INTERSTATE75_128X32
- 64 x 64 Matrix -
DISPLAY_INTERSTATE75_64X64
- 128 x 64 Matrix -
DISPLAY_INTERSTATE75_128X64
- 192 x 64 Matrix -
DISPLAY_INTERSTATE75_192X64
- 256 x 64 Matrix -
DISPLAY_INTERSTATE75_256X64
- 1-bit -
PEN_1BIT
- mono, used for Pico Inky Pack and i2c OLED - 3-bit -
PEN_3BIT
- 8-colour, used for Inky Frame - 4-bit -
PEN_P4
- 16-colour palette of your choice - 8-bit -
PEN_P8
- 256-colour palette of your choice - 8-bit RGB332 -
PEN_RGB332
- 256 fixed colours (3 bits red, 3 bits green, 2 bits blue) - 16-bit RGB565 -
PEN_RGB565
- 64K colours at the cost of RAM. (5 bits red, 6 bits green, 5 bits blue) - 24-bit RGB888 -
PEN_RGB888
- 16M colours at the cost of lots of RAM. (8 bits red, 8 bits green, 8 bits blue)
These offer a tradeoff between RAM usage and available colours. In most cases you would probably use RGB332
since it offers the easiest tradeoff. It's also the default for colour LCDs.
Eg:
display = PicoGraphics(display=PICO_DISPLAY)
Is equivalent to:
display = PicoGraphics(display=PICO_DISPLAY, pen_type=PEN_RGB332)
All SPI LCDs support 0, 90, 180 and 270 degree rotations.
Eg:
display = PicoGraphics(display=PICO_DISPLAY, rotate=90)
The pimoroni_bus
library includes SPIBus
for SPI LCDs and ParallelBus
for Parallel LCDs (like Tufty 2040).
In most cases you'll never need to use these, but they come in useful if you're wiring breakouts to your Pico or using multiple LCDs.
A custom SPI bus:
from pimoroni_bus import SPIBus
from picographics import PicoGraphics, DISPLAY_PICO_EXPLORER, PEN_RGB332
spibus = SPIBus(cs=17, dc=16, sck=18, mosi=19)
display = PicoGraphics(display=DISPLAY_PICO_EXPLORER, bus=spibus, pen_type=PEN_RGB332)
The pimoroni_i2c
library includes PimoroniI2C
which can be used to change the pins used by the mono OLED:
from pimoroni_i2c import PimoroniI2C
from picographics import PicoGraphics, DISPLAY_I2C_OLED_128X128
i2cbus = PimoroniI2C(4, 5)
display = PicoGraphics(display=DISPLAY_I2C_OLED_128X128, bus=i2cbus)
Create a pen colour for drawing into a screen:
my_pen = display.create_pen(r, g, b)
In RGB565 and RGB332 modes this packs the given RGB into an integer representing a colour in these formats and returns the result.
In P4 and P8 modes this will consume one palette entry, or return an error if your palette is full. Palette colours are stored as RGB and converted when they are displayed on screen.
You can also now specify an HSV pen, which allows a pen to be created from HSV (Hue, Saturation, Value) values between 0.0 and 1.0, avoiding the need to calculate the RGB result in Python.
display.create_pen_hsv(h, s, v)
To tell PicoGraphics which pen to use:
display.set_pen(my_pen)
This will be either an RGB332, RGB565 or RGB888 colour, or a palette index.
For 1BIT mode - such as for Inky Pack and the Mono OLED - pens are handled a little differently.
There's no need to create one, since mapping an RGB colour to black/white is meaningless.
Instead you can pick from 16 shades of grey which are automatically dithered into the PicoGraphics buffer, where:
0
is Black,1 - 14
are shades of grey,15
is white.
And just call set_pen
with your desired shade:
display.set_pen(0) # Black
display.set_pen(15) # White
Because shades 1 through 14 are created with ordered dither you should avoid using them for text, small details or lines.
Dithering works by mixing black and white pixels in various patterns and quantities to fake grey shades.
If you were to try and draw a single "grey" pixel it will end up either black or white depending on where it's drawn and which shade of grey you pick.
Inky Frame is a special case- the display itself supports only 7 (8 if you include its cleaning "clear" colour, which we call Taupe) colours.
These are:
BLACK
= 0WHITE
= 1GREEN
= 2BLUE
= 3RED
= 4YELLOW
= 5ORANGE
= 6TAUPE
= 7
You can set the display backlight brightness between 0.0
and 1.0
:
display.set_backlight(0.5)
Set the clipping bounds for drawing:
display.set_clip(x, y, w, h)
Remove the clipping bounds:
display.remove_clip()
Clear the display to the current pen colour:
display.clear()
This is equivalent to:
w, h = display.get_bounds()
display.rectangle(0, 0, w, h)
You can clear portions of the screen with rectangles to save time redrawing things like JPEGs or complex graphics.
Send the contents of your Pico Graphics buffer to your screen:
display.update()
If you are using a Unicorn (Galactic, Cosmic, Stellar or Pico), then the process for updating the display is different. Instead of the above, do:
galactic_unicorn.update(display)
You can use get_bounds()
to get the width and height of the display - useful for writing code that's portable across different displays.
WIDTH, HEIGHT = display.get_bounds()
Change the font:
display.set_font(font)
Bitmap fonts. These are aligned from their top-left corner.
bitmap6
bitmap8
bitmap14_outline
Vector (Hershey) fonts.
These are aligned horizontally (x) to their left edge, but vertically (y) to their midline excluding descenders [i.e., aligned at top edge of lower case letter m]. At scale=1
, the top edge of upper case letters is 10 pixels above the specified y
, text baseline is 10 pixels below the specified y
, and descenders go down to 20 pixels below the specified y
.
sans
gothic
cursive
serif_italic
serif
Vector (Hershey) fonts are drawn with individual lines. By default these are 1px thick, making for very thin and typically illegible text.
To change the thickness of lines used for Vector fonts, use the set_thickness
method:
display.set_thickness(n)
Drawing thick text involves setting a lot more pixels and may slow your drawing down considerably. Be careful how and where you use this.
Write some text:
display.text(text, x, y, wordwrap, scale, angle, spacing)
text
- the text string to drawx
- the destination X coordinatey
- the destination Y coordinatewordwrap
- number of pixels width before trying to break text into multiple linesscale
- sizeangle
- rotation anglespacing
- letter spacingfixed_width
- space all characters equal distance apart (monospace)
Text scale can be a whole number (integer) for Bitmap fonts, or a decimal (float) for Vector (Hershey) fonts.
For example:
display.set_font("bitmap8")
display.text("Hello World", 0, 0, scale=2)
Draws "Hello World" in a 16px tall, 2x scaled version of the bitmap8
font.
Sometimes you might want to measure a text string for centering or alignment on screen, you can do this with:
width = display.measure_text(text, scale, spacing, fixed_width)
The height of each Bitmap font is explicit in its name.
Write a single character:
display.character(char, x, y, scale)
Specify char
using a decimal ASCII code. Note not all characters are supported.
For example:
display.set_font("bitmap8")
display.character(38, 0, 0, scale=2)
Draws an ampersand in a 16px tall, 2x scaled version of the 'bitmap8' font.
To draw a straight line at any angle between two specified points:
display.line(x1, y1, x2, y2)
The X1/Y1 and X2/Y2 coordinates describe the start and end of the line respectively.
If you need a thicker line, for an outline or UI elements you can supply a fifth parameter - thickness - like so:
display.line(x1, y1, x2, y2, thickness)
To draw a circle:
display.circle(x, y, r)
x
- the destination X coordinatey
- the destination Y coordinater
- the radius
The X/Y coordinates describe the center of your circle.
display.rectangle(x, y, w, h)
x
- the destination X coordinatey
- the destination Y coordinatew
- the widthh
- the height
display.triangle(x1, y1, x2, y2, x3, y3)
The three pairs of X/Y coordinates describe each point of the triangle.
To draw other shapes, you can provide a list of points to polygon
:
display.polygon([
(0, 10),
(20, 10),
(20, 0),
(30, 20),
(20, 30),
(20, 20),
(0, 20),
])
Setting individual pixels is slow, but you can do it with:
display.pixel(x, y)
You can draw a horizontal span of pixels a little faster with:
display.pixel_span(x, y, length)
(use display.line()
instead if you want to draw a straight line at any angle)
Intended for P4 and P8 modes.
You have a 16-color and 256-color palette respectively.
Set n elements in the palette from a list of RGB tuples:
display.set_palette([
(r, g, b),
(r, g, b),
(r, g, b)
])
Update an entry in the P4 or P8 palette with the given colour.
display.update_pen(index, r, g, b)
This is stored internally as RGB and converted to whatever format your screen requires when displayed.
Reset a pen back to its default value (black, marked unused):
display.reset_pen(index)
Sometimes it can be useful to convert between colour formats:
RGB332_to_RGB
RGB_to_RGB332
RGB565_to_RGB
RGB_to_RGB565
Pico Display has very limited support for sprites in RGB332 mode.
Sprites must be 8x8 pixels arranged in a 128x128 pixel spritesheet. 1-bit transparency is handled by electing a single colour to skip over.
We've prepared some RGB332-compatible sprite assets for you, but you can use spritesheet-to-rgb332.py <filename>
to convert your own.
For higher quality you can use RGB565 Spritesheets on some devices, like the Tufty2040, but try using a lower spritesheet resolution of up to 128x96 pixels to not exceed device memory.
You'll need to include the pen_type in the import statement, and define the pen_type before using loading the spritesheet:
from picographics import PicoGraphics, PEN_RGB565, PEN_RGB332
display = PicoGraphics(display=PICO_DISPLAY, pen_type=PEN_RGB332)
Use Thonny to upload your spritesheet.rgb332
file onto your Pico. Then load it into Pico Graphics:
display.load_spritesheet("s4m_ur4i-dingbads.rgb332")
and then update the display, to show the sprite:
display.update()
And finally display a sprite:
display.sprite(0, 0, 0, 0)
These arguments for sprite
are as follows:
- Sprite X position (from 0-15) - this selects the horizontal location of an 8x8 sprite from your 128x128 pixel spritesheet.
- Sprite Y position (from 0-15)
- Destination X - where to draw on your screen horizontally
- Destination Y = where to draw on your screen vertically
- Scale (optional) - an integer scale value, 1 = 8x8, 2 = 16x16 etc.
- Transparent (optional) - specify a colour to treat as transparent
We've included BitBank's JPEGDEC - https://github.com/bitbank2/JPEGDEC - so you can display JPEG files on your LCDs.
Eg:
import picographics
import jpegdec
display = picographics.PicoGraphics(display=picographics.DISPLAY_PICO_EXPLORER)
# Create a new JPEG decoder for our PicoGraphics
j = jpegdec.JPEG(display)
# Open the JPEG file
j.open_file("filename.jpeg")
# Decode the JPEG
j.decode(0, 0, jpegdec.JPEG_SCALE_FULL, dither=True)
# Display the result
display.update()
JPEG files must be small enough to load into RAM for decoding, and must not be progressive.
JPEG files will be automatically dithered in RGB332 mode.
In P4 and P8 modes JPEGs are dithered to your custom colour palette. Their appearance of an image will vary based on the colours you choose.
The arguments for decode
are as follows:
- Decode X - where to place the decoded JPEG on screen
- Decode Y
- Flags - one of
JPEG_SCALE_FULL
,JPEG_SCALE_HALF
,JPEG_SCALE_QUARTER
orJPEG_SCALE_EIGHTH
- If you want to turn off dither altogether, try
dither=False
. This is useful if you want to pre-dither your images or for artsy posterization effects.
We've also included Bitbank's PNGdec - https://github.com/bitbank2/PNGdec - for PNG file support with Pico Graphics.
Like JPEG decoding, PNG decoding supports loading files from microSD, flash and RAM, but unlike JPEG decoding there are some new options for cropping, scaling and rotating you PNG images. (Note: the order is always crop, scale and rotate.)
A basic example looks something like this:
from pngdec import PNG
png = PNG(display)
png.open_file("fire.png")
png.decode(0, 0)
The arguments for decode
are as follows:
- Decode X - where to place the decoded PNG on screen
- Decode Y
- Source - The region, in pixels, that you want to show from the PNG. The argument is given as a tuple of four values which give the offset from the left and top of the images, plus the width and height of the selected region. The whole PNG is loaded and decoded no matter what you put here, but this it makes it easier to manage multiple images for things like icons.
- Scale - Lets you scale images up by a fixed multiplier along the X and Y axis. If you want to make an image 4x wider and 2x taller you'd use `scale=(4,2)'.
- Rotate - Lets you rotate your PNG graphic in 90 degree intervals.
- Mode - For indexed PNGs, you can supply a mode argument with one of
PNG COPY
,PNG DITHER
, andPNG_POSTERISE
.PNG_COPY
will copy the palette indexes into a P4 or P8 graphics buffer rather than dithering or posterising (snapping to the nearest available colour).PNG_DITHER
will use a simple ordered dither matrix to dither the image colours to the available display colours.PNG_POSTERISE
will snap the colours in the PNG to their nearest display counterpart. Posterise is the default in all cases.
Lets say you have a spritesheet with 8x8 sprites and you want to display a 3x2 character from it at 4x scale, you might do something like this:
from pngdec import PNG
png = PNG(display)
png.open_file("/s4m_ur4i-pirate-characters.png")
png.decode(0, 0, source=(32, 48, 24, 16), scale=(4, 4), rotate=0)