uClicker is a clicker/idle game library that attempts to take the boilerplate out of clicker games made in Unity. Influenced heavily by the awesome Idle game maker.
- Plug n' Play
- (Probably) minimal code required
- No allocations/garbage
uClicker is very ScriptableObject oriented. Every upgrade, building, currency is a scriptable object. This allows you to create new content without writing a line of code. A normal workflow would be
- Create a currency (what we're incrementing)
- Create a Clickable (how we're incrementing)
- Create a manager (actually does the incrementing/logic)
- Hook them together.
MyClickerManagerReference.Click()
to make the numbers go up- Create upgrades and buildings to modify those values (And don't forget to periodically
MyClickerManagerReference.Tick()
uClicker now comes in a package. You can add the github URL via the Package manager or download the source and put it into your projects Packages
folder.
In Unity 2019.3 and up you should be able to install the same via the package manager, otherwise copy and paste the contents of the uClicker/Sameples~/
to your Assets folder.