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AccessibleValueHandler.js
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AccessibleValueHandler.js
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// Copyright 2019-2020, University of Colorado Boulder
/**
* A trait for subtypes of Node. Meant for Nodes with a value that "run" on a NumberProperty and handles formatting,
* mapping, and aria-valuetext updating.
*
* Also implements the listeners that respond to accessible input, such as keydown, keyup, input, and change
* events, which may come from a keyboard or other assistive device. Bind and add these as input listeners to the
* node mixing in this trait.
*
* Browsers have limitations for the interaction of a slider when the range is not evenly divisible by the step size.
* Rather than allow the browser to natively change the valueProperty with an input event, this trait implements a
* totally custom interaction keeping the general slider behavior the same.
*
* @author Michael Kauzmann (PhET Interactive Simulations)
* @author Jesse Greenberg
*/
import Property from '../../../axon/js/Property.js';
import Utils from '../../../dot/js/Utils.js';
import assertHasProperties from '../../../phet-core/js/assertHasProperties.js';
import extend from '../../../phet-core/js/extend.js';
import inheritance from '../../../phet-core/js/inheritance.js';
import merge from '../../../phet-core/js/merge.js';
import Orientation from '../../../phet-core/js/Orientation.js';
import KeyboardUtils from '../../../scenery/js/accessibility/KeyboardUtils.js';
import animatedPanZoomSingleton from '../../../scenery/js/listeners/animatedPanZoomSingleton.js';
import Node from '../../../scenery/js/nodes/Node.js';
import Utterance from '../../../utterance-queue/js/Utterance.js';
import sun from '../sun.js';
// constants
const DEFAULT_TAG_NAME = 'input';
const toString = v => v + '';
const AccessibleValueHandler = {
/**
* Implement functionality for a number spinner.
* @public
* @trait {Node} - which should mix ParallelDOM.js
*
* @param {function} type - The type (constructor) whose prototype that is modified.
*/
mixInto: type => {
assert && assert( _.includes( inheritance( type ), Node ), 'must be mixed into a Node' );
const proto = type.prototype;
extend( proto, {
/**
* This should be called in the constructor to initialize the accessible input features for the node.
*
* @param {Property.<number>} valueProperty
* @param {Property.<Range>} rangeProperty - Property whose value constricts the range of valueProperty
* @param {BooleanProperty} enabledProperty
* @param {Object} [options] - note, does not mutate the Node
*
* @protected
*/
initializeAccessibleValueHandler( valueProperty, rangeProperty, enabledProperty, options ) {
// if rounding to keyboard step, keyboardStep must be defined so values aren't skipped and the slider
// doesn't get stuck while rounding to the nearest value, see https://github.com/phetsims/sun/issues/410
if ( assert && options.roundToStepSize ) {
assert( options.keyboardStep, 'rounding to keyboardStep, define appropriate keyboardStep to round to' );
}
// members of the Node API that are used by this trait
assertHasProperties( this, [ 'mutate', 'inputValue', 'setAccessibleAttribute' ] );
const defaults = {
// other
startChange: _.noop, // called when a value change sequence starts
endChange: _.noop, // called when a value change sequence ends
// Called after any change to valueProperty. Useful for "press and hold" keyboard input. However, be aware
// that other some devices as switch will only trigger one change per input, and no concept of "press and
// hold". This function will still be called once per input in those cases.
onChange: _.noop,
// {function(number):number} - It should return the constrained value, called before valueProperty is set
constrainValue: _.identity,
// keyboard steps for various keys/interactions
keyboardStep: ( rangeProperty.get().max - rangeProperty.get().min ) / 20,
shiftKeyboardStep: ( rangeProperty.get().max - rangeProperty.get().min ) / 100,
pageKeyboardStep: ( rangeProperty.get().max - rangeProperty.get().min ) / 10,
ariaOrientation: Orientation.HORIZONTAL, // specify orientation, read by assistive technology
// {Node|null} Upon accessible input, we will try to keep this Node in view of the animatedPanZoomSingleton.
// If null, 'this' is used (the Node mixing AccessibleValueHandler)
panTargetNode: null,
// {boolean} - When setting the Property value from the PDOM input, this option controls whether or not to
// round the value to a multiple of the keyboardStep. This will only round the value on normal key presses,
// rounding will not occur on large jumps like page up/page down/home/end.
// see https://github.com/phetsims/gravity-force-lab-basics/issues/72
roundToStepSize: false,
/**
* Map the valueProperty value to another number that will be read by assistive devices on
* valueProperty changes from the PDOM values. This is used to set the values for aria-valuetext and the on
* change alert, as well as the following attributes on the PDOM input:
* value
* aria-valuenow
* min
* max
* step
*
* For this reason, it is important that the mapped "min" would not be bigger than the mapped "max" from the
* rangeProperty.
*
* @type {function(number):number}
*/
a11yMapPDOMValue: _.identity,
/**
* Called before constraining and setting the Property. This is useful in rare cases where the value being set
* by AccessibleValueHandler may change based on outside logic. This is for mapping value changes from input listeners
* assigned in this type (keyboard/alt-input) to a new value before the value is set.
* @type {Function}
* @param {number} newValue - the new value, unformatted
* @param {number} previousValue - just the "oldValue" like the Property listener
* @returns {number} - the mapped value, ready to be constrained
*/
a11yMapValue: _.identity,
/**
* If true, the aria-valuetext will be spoken every value change, even if the aria-valuetext doesn't
* actually change. By default, screen readers won't speak aria-valuetext if it remains the same for
* multiple values.
* @type {boolean}
*/
a11yRepeatEqualValueText: true,
/**
* aria-valuetext creation function, called when the valueProperty changes.
* This string is read by AT every time the slider value changes. This is often called the "object response"
* for this interaction.
* @type {Function}
* @param {number} pdomMappedValue - see
* @param {number} newValue - the new value, unformatted
* @param {number} previousValue - just the "oldValue" from the Property listener
* @property {function} [reset] - if this function needs resetting, include a `reset` field on this function
* to be called when the AccessibleValueHandler is reset.
* @returns {string} - aria-valuetext to be set to the primarySibling
*/
a11yCreateAriaValueText: toString, // by default make sure it returns a string
/**
* Create content for an alert that will be sent to the utteranceQueue when the user finishes interacting
* with the input. Is not generated every change, but on every "drag" interaction, this is called with
* endChange. With a keyboard, this will be called even with no value change (on the key up event ending the
* interaction), On a touch system like iOS with Voice Over however, input and change events will only fire
* when there is a Property value change, so "edge" alerts will not fire, see https://github.com/phetsims/gravity-force-lab-basics/issues/185.
* This alert is often called the "context response" because it is timed to only alert after an interaction
* end, instead of each time the value changes.
* @type {Function}
* @param {number} mappedValue
* @param {number} newValue - the new value, unformatted
* @param {number} previousValue - just the "oldValue" from the property listener
* @returns {string|null} - if null, then no alert will be sent to utteranceQueue for alerting
*/
a11yCreateContextResponseAlert: null,
// This coefficient is multiplied by the number of times the value has been changed without the context response
// alerting. This number is meant to give the screen reader enough chance to finish reading the aria-valuetext,
// which could take longer the more time the value changes. We want to give enough time for VO to read
// aria-valuetext but don't want to have too much silence before the alert is spoken.
contextResponsePerValueChangeDelay: 700,
// {number} in ms, When the valueProperty changes repeatedly, what is the maximum time to set the
// alertStableDelay for the context response to. This value should be small enough that it feels like you are
// aiting for this alert after an interaction. This should be altered depending on how quickly you expect the
// value to change. We want to give enough time for VO to read aria-valuetext but don't want to have too much
// silence before the alert is spoken.
contextResponseMaxDelay: 1500,
/**
* List the dependencies this Node's PDOM descriptions have. This should not include the valueProperty, but
* should list any Properties who's change should trigger description update for this Node.
* @type {Property[]}
*/
a11yDependencies: []
};
options = merge( {}, defaults, options );
assert && assert( Orientation.includes( options.ariaOrientation ),
'invalid ariaOrientation: ' + options.ariaOrientation );
// Some options were already mutated in the constructor, only apply the accessibility-specific options here
// so options are not doubled up, see https://github.com/phetsims/sun/issues/330
const optionsToMutate = _.pick( options, _.keys( defaults ) );
// cannot be set by client
assert && assert( options.tagName === undefined, 'AccessibleValueHandler sets tagName' );
optionsToMutate.tagName = DEFAULT_TAG_NAME;
assert && assert( options.inputType === undefined, 'AccessibleValueHandler sets inputType' );
optionsToMutate.inputType = 'range';
this.mutate( optionsToMutate );
// @private {Property.<number>}
this._valueProperty = valueProperty;
// @private {Property.<Range>}
this._rangeProperty = rangeProperty;
// @private{Property.<boolean>}
this._enabledProperty = enabledProperty;
// @private {function} - called when value change input is starts
this._startChange = options.startChange;
// @private {function}
this._onChange = options.onChange;
// @private {function} - called when value change input ends
this._endChange = options.endChange;
// @private {function(number):number} - called before valueProperty is set
this._constrainValue = options.constrainValue;
// @private {function(number,number):number} - called before constrainValue called and valueProperty is set
this._a11yMapValue = options.a11yMapValue;
// @private {null|Node}
this._panTargetNode = options.panTargetNode;
// @private (a11y) - delta for the valueProperty when using keyboard to interact with slider,
// initialized with setKeyboardStep which does some validating
this._keyboardStep = null;
this.setKeyboardStep( options.keyboardStep );
// @private (a11y) - delta for valueProperty when holding shift and using the keyboard to interact with slider
this._shiftKeyboardStep = null;
this.setShiftKeyboardStep( options.shiftKeyboardStep );
// @private (a11y) - delta for valueProperty when pressing page up/page down
this._pageKeyboardStep = null;
this.setPageKeyboardStep( options.pageKeyboardStep );
// @private (a11y) - whether or not 'shift' key is currently held down
this._shiftKey = false;
// @private {Orientation} - set immediately
this._ariaOrientation = null;
this.ariaOrientation = options.ariaOrientation;
// @private - track previous values for callbacks outside of Property listeners
this.oldValue = null;
// @private {null|function} see options for doc
this.a11yCreateContextResponseAlert = options.a11yCreateContextResponseAlert;
// @private {number} - number of times the input has changed in value before the utterance made
// was able to be spoken, only applicable if using a11yCreateContextResponseAlert
this.timesValueTextChangedBeforeAlerting = 0;
// @private - The utterance sent to the utteranceQueue when the value changes, alert content generated by
// optional a11yCreateContextResponseAlert. The alertStableDelay on this utterance will increase if the input
// receives many interactions before the utterance can be announced so that VoiceOver has time to read the
// aria-valuetext (object response) before the alert (context response).
this.contextResponseUtterance = new Utterance();
// @private {number} - in ms, see options for documentation.
this.contextResponsePerValueChangeDelay = options.contextResponsePerValueChangeDelay;
this.contextResponseMaxDelay = options.contextResponseMaxDelay;
// @private (a11y) - whether or not an input event has been handled. If handled, we will not respond to the
// change event. An AT (particularly VoiceOver) may send a change event (and not an input event) to the
// browser in response to a user gesture. We need to handle that change event, whithout also handling the
// input event in case a device sends both events to the browser.
this.a11yInputHandled = false;
// @private (a11y) - some browsers will receive `input` events when the user tabs away from the slider or
// on some key presses - if we receive a keydown event, we do not want the value to change twice, so we
// block input event after handling the keydown event
this.blockInput = false;
// @private - entries like { {number}: {boolean} }, key is range key code, value is whether it is down
this.rangeKeysDown = {};
// @private - setting to enable/disable rounding to the step size
this.roundToStepSize = options.roundToStepSize;
// @private {function}
this.a11yMapPDOMValue = options.a11yMapPDOMValue;
// @private {function}
this.a11yCreateAriaValueText = options.a11yCreateAriaValueText;
// @private {Multilink}
this._dependenciesMultilink = null;
// @private {boolean} see options for doc
this._a11yRepeatEqualValueText = options.a11yRepeatEqualValueText;
this.setA11yDependencies( options.a11yDependencies );
// listeners, must be unlinked in dispose
const enabledRangeObserver = enabledRange => {
const mappedMin = this.getMappedValue( enabledRange.min );
const mappedMax = this.getMappedValue( enabledRange.max );
// TODO: should this assert be added back in? Right now area model fails it, see https://github.com/phetsims/sun/issues/530
// assert && assert( mappedMin <= mappedMax, 'min should be less than max' );
// pdom - update enabled slider range for AT, required for screen reader events to behave correctly
this.setAccessibleAttribute( 'min', mappedMin );
this.setAccessibleAttribute( 'max', mappedMax );
// update the step attribute slider element - this attribute is only added because it is required to
// receive accessibility events on all browsers, and is totally separate from the step values above that
// will modify the valueProperty. See function for more information.
this.updateSiblingStepAttribute();
};
this._rangeProperty.link( enabledRangeObserver );
// when the property changes, be sure to update the accessible input value and aria-valuetext which is read
// by assistive technology when the value changes
const valuePropertyListener = () => {
const mappedValue = this.getMappedValue();
// set the aria-valuenow attribute in case the AT requires it to read the value correctly, some may
// fall back on this from aria-valuetext see
// https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/ARIA_Techniques/Using_the_aria-valuetext_attribute#Possible_effects_on_user_agents_and_assistive_technology
this.setAccessibleAttribute( 'aria-valuenow', mappedValue );
// update the PDOM input value on Property change
this.inputValue = mappedValue;
};
this._valueProperty.link( valuePropertyListener );
// @private - called by disposeAccessibleValueHandler to prevent memory leaks
this._disposeAccessibleValueHandler = () => {
this._rangeProperty.unlink( enabledRangeObserver );
this._valueProperty.unlink( valuePropertyListener );
this._dependenciesMultilink && this._dependenciesMultilink.dispose();
};
},
/**
* There are some features of AccessibleValueHandler that support updating when more than just the valueProperty
* changes. Use this method to set the dependency Properties for this value handler. This will blow away the
* previous list (like Node.children).
* @public
* @param {Property[]} dependencies
*/
setA11yDependencies( dependencies ) {
assert && assert( Array.isArray( dependencies ) );
assert && assert( dependencies.indexOf( this._valueProperty ) === -1,
'The value Property is already a dependency, and does not need to be added to this list' );
assert && dependencies.forEach( property => {
assert && assert( property instanceof Property, `${property} is not an instance of Property` );
} );
// dispose the previous multilink, there is only one set of dependencies, though they can be overwritten.
this._dependenciesMultilink && this._dependenciesMultilink.dispose();
this._dependenciesMultilink = Property.multilink( dependencies.concat( this._valueProperty ), () => {
this.updateAriaValueText( this.oldValue );
this.oldValue = this._valueProperty.value;
} );
},
/**
* @param {number|null} oldPropertyValue - the old value of the valueProperty
* @private
*/
updateAriaValueText( oldPropertyValue ) {
const mappedValue = this.getMappedValue();
// create the dynamic aria-valuetext from a11yCreateAriaValueText.
let newAriaValueText = this.a11yCreateAriaValueText( mappedValue, this._valueProperty.value, oldPropertyValue );
assert && assert( typeof newAriaValueText === 'string' );
// Make sure that the new aria-valuetext is different from the previous one, so that if they are the same
// the screen reader will still read the new text - adding a hairSpace registers as a new string, but the
// screen reader won't read that character.
const hairSpace = '\u200A';
if ( this._a11yRepeatEqualValueText && this.ariaValueText && newAriaValueText === this.ariaValueText.replace( new RegExp( hairSpace, 'g' ), '' ) ) {
newAriaValueText = this.ariaValueText + hairSpace;
}
this.ariaValueText = newAriaValueText;
},
/**
* If generating an alert when the user changes the slider value, create the alert content and send it
* to the utterancQueue. For VoiceOver, it is important that if the value is changed multiple times before
* the alert can be spoken, we provide more time for the AT to finish speaking aria-valuetext. Otherwise, the
* alert may be lost. See https://github.com/phetsims/gravity-force-lab-basics/issues/146.
* @public
*/
alertContextResponse() {
if ( this.a11yCreateContextResponseAlert ) {
const utteranceQueue = phet.joist.sim.utteranceQueue;
this.contextResponseUtterance.resetTimingVariables();
const mappedValue = this.getMappedValue();
const endInteractionAlert = this.a11yCreateContextResponseAlert( mappedValue, this._valueProperty.value, this.oldValue );
// only if it returned an alert
if ( endInteractionAlert ) {
this.contextResponseUtterance.alert = endInteractionAlert;
if ( utteranceQueue.hasUtterance( this.contextResponseUtterance ) ) {
this.timesChangedBeforeAlerting++;
}
else {
this.timesChangedBeforeAlerting = 1;
}
// Adjust the delay of the utterance based on number of times it has been re-added to the queue. Each
// time the aria-valuetext changes, this method is called, we want to make sure to give enough time for the
// aria-valuetext to fully complete before alerting this context response.
this.contextResponseUtterance.alertStableDelay = Math.min( this.contextResponseMaxDelay,
this.timesChangedBeforeAlerting * this.contextResponsePerValueChangeDelay );
utteranceQueue.addToBack( this.contextResponseUtterance );
}
}
},
/**
* Should be called after the model dependencies have been reset
* @public
*/
reset() {
// reset the aria-valuetext creator if it supports that
this.a11yCreateAriaValueText.reset && this.a11yCreateAriaValueText.reset();
// on reset, make sure that the PDOM descriptions are completely up to date.
this.updateAriaValueText( null );
},
/**
* get the formatted value based on the current value of the Property.
* @param {number} [value] - if not provided, will use the current value of the valueProperty
* @returns {number}
* @private
*/
getMappedValue( value = this._valueProperty.value ) {
const mappedValue = this.a11yMapPDOMValue( value );
assert && assert( typeof mappedValue === 'number', 'a11yMapPDOMValue must return a number' );
return mappedValue;
},
/**
* Return the input listener that could be attached to mixed in types of AccessibleValueHandler to support
* interaction.
* @public
*
* @returns {Object}
*/
getAccessibleValueHandlerInputListener() {
return {
keydown: this.handleKeyDown.bind( this ),
keyup: this.handleKeyUp.bind( this ),
input: this.handleInput.bind( this ),
change: this.handleChange.bind( this ),
blur: this.handleBlur.bind( this )
};
},
/**
* Handle a keydown event so that the value handler behaves like a traditional input that modifies
* a number. We expect the following:
* - Up Arrow/Right Arrow increments value by keyboardStep
* - Down Arrow/Left Arrow decrements value by step size
* - Page up/Page down will increment/decrement value pageKeyboardStep
* - Home/End will set value to min/max value for the range
* - Pressing shift with an arrow key will increment/decrement value by shiftKeyboardStep
*
* Add this as an input listener to the `keydown` event to the Node mixing in AccessibleValueHandler.
*/
handleKeyDown( event ) {
const domEvent = event.domEvent;
const code = domEvent.keyCode;
this._shiftKey = domEvent.shiftKey;
// if we receive a keydown event, we shouldn't handle any input events (which should only be provided
// directly by an assistive device)
this.blockInput = true;
if ( this._enabledProperty.get() ) {
// Prevent default so browser doesn't change input value automatically
if ( KeyboardUtils.isRangeKey( code ) ) {
domEvent.preventDefault(); // this should do the same thing as this.a11yInputHandled for "change" and "input"
// signify that this listener is reserved for dragging so that other listeners can change
// their behavior during scenery event dispatch
event.pointer.reserveForKeyboardDrag();
// if this is the first keydown this is the start of the drag interaction
if ( !this.anyKeysDown() ) {
this._startChange( event );
}
// track that a new key is being held down
this.rangeKeysDown[ code ] = true;
let newValue = this._valueProperty.get();
if ( code === KeyboardUtils.KEY_END || code === KeyboardUtils.KEY_HOME ) {
// on 'end' and 'home' snap to max and min of enabled range respectively (this is typical browser
// behavior for sliders)
if ( code === KeyboardUtils.KEY_END ) {
newValue = this._rangeProperty.get().max;
}
else if ( code === KeyboardUtils.KEY_HOME ) {
newValue = this._rangeProperty.get().min;
}
}
else {
let stepSize;
if ( code === KeyboardUtils.KEY_PAGE_UP || code === KeyboardUtils.KEY_PAGE_DOWN ) {
// on page up and page down, the default step size is 1/10 of the range (this is typical browser behavior)
stepSize = this.pageKeyboardStep;
if ( code === KeyboardUtils.KEY_PAGE_UP ) {
newValue = this._valueProperty.get() + stepSize;
}
else if ( code === KeyboardUtils.KEY_PAGE_DOWN ) {
newValue = this._valueProperty.get() - stepSize;
}
}
else if ( KeyboardUtils.isArrowKey( code ) ) {
// if the shift key is pressed down, modify the step size (this is atypical browser behavior for sliders)
stepSize = domEvent.shiftKey ? this.shiftKeyboardStep : this.keyboardStep;
if ( code === KeyboardUtils.KEY_RIGHT_ARROW || code === KeyboardUtils.KEY_UP_ARROW ) {
newValue = this._valueProperty.get() + stepSize;
}
else if ( code === KeyboardUtils.KEY_LEFT_ARROW || code === KeyboardUtils.KEY_DOWN_ARROW ) {
newValue = this._valueProperty.get() - stepSize;
}
if ( this.roundToStepSize ) {
newValue = roundValue( newValue, this._valueProperty.get(), stepSize );
}
}
}
// optionally constrain and map the value
const constrainedAndMapped = this._constrainValue( this._a11yMapValue( newValue, this._valueProperty.get() ) );
// limit the value to the enabled range
this._valueProperty.set( Utils.clamp( constrainedAndMapped, this._rangeProperty.get().min, this._rangeProperty.get().max ) );
// optional change callback after the valueProperty is set so that the listener can use the new value
this._onChange( event );
// after any keyboard input, make sure that the Node stays in view
animatedPanZoomSingleton.initialized && animatedPanZoomSingleton.listener.keepNodeInView( this._panTargetNode || this );
}
}
},
/**
* Handle key up event on this accessible slider, managing the shift key, and calling an optional endDrag
* function on release. Add this as an input listener to the node mixing in AccessibleValueHandler.
* @private
*
* @param {SceneryEvent} event
*/
handleKeyUp( event ) {
const domEvent = event.domEvent;
// handle case where user tabbed to this input while an arrow key might have been held down
if ( this.allKeysUp() ) {
return;
}
// reset shift key flag when we release it
if ( domEvent.keyCode === KeyboardUtils.KEY_SHIFT ) {
this._shiftKey = false;
}
if ( this._enabledProperty.get() ) {
if ( KeyboardUtils.isRangeKey( domEvent.keyCode ) ) {
this.rangeKeysDown[ domEvent.keyCode ] = false;
// when all range keys are released, we are done dragging
if ( this.allKeysUp() ) {
this.onInteractionEnd( event );
}
}
}
},
/**
* VoiceOver sends a "change" event to the slider (NOT an input event), so we need to handle the case when
* a change event is sent but an input event ins't handled. Guarded against the case that BOTH change and
* input are sent to the browser by the AT.
*
* Add this as a listener to the 'change' input event on the Node that is mixing in AccessibleValueHandler.
*
* @private
*
* @param {SceneryEvent} event
*/
handleChange( event ) {
if ( !this.a11yInputHandled ) {
this.handleInput( event );
}
this.a11yInputHandled = false;
},
/**
* Handle a direct 'input' event that might come from assistive technology. It is possible that the user agent
* (particularly VoiceOver, or a switch device) will initiate an input event directly without going through
* keydown. In that case, handle the change depending on which direction the user tried to go. We determine
* this by detecting how the input value changed in response to the `input` event relative to the current
* value of the valueProperty.
*
* Note that it is important to handle the "input" event, rather than the "change" event. The "input" will
* fire when the value changes from a gesture, while the "change" will only happen on submission, like as
* navigating away from the element.
*
* Add this as a listener to the `input` event on the Node that is mixing in AccessibleValueHandler.
*
* @private
*
* @param {SceneryEvent} event
*/
handleInput( event ) {
if ( this._enabledProperty.get() && !this.blockInput ) {
// don't handle again on "change" event
this.a11yInputHandled = true;
let newValue = this._valueProperty.get();
const inputValue = event.domEvent.target.value;
const stepSize = this._shiftKey ? this.shiftKeyboardStep : this.keyboardStep;
const mappedValue = this.getMappedValue();
// start of change event is start of drag
this._startChange( event );
if ( inputValue > mappedValue ) {
newValue = this._valueProperty.get() + stepSize;
}
else if ( inputValue < mappedValue ) {
newValue = this._valueProperty.get() - stepSize;
}
if ( this.roundToStepSize ) {
newValue = roundValue( newValue, this._valueProperty.get(), stepSize );
}
// limit to enabled range
newValue = Utils.clamp( newValue, this._rangeProperty.get().min, this._rangeProperty.get().max );
// optionally constrain value
this._valueProperty.set( this._constrainValue( this._a11yMapValue( newValue, this._valueProperty.get() ) ) );
// only one change per input, but still call optional change function - after valueProperty is set so
// listener can use new value
this._onChange( event );
// after any keyboard input, make sure that the Node stays in view
animatedPanZoomSingleton.initialized && animatedPanZoomSingleton.listener.keepNodeInView( this._panTargetNode || this );
// end of change is the end of a drag
this.onInteractionEnd( event );
}
},
/**
* Fires when the accessible slider loses focus.
*
* Add this as a listener on the `blur` event to the Node that is mixing in AccessibleValueHandler.
* @private
*
* @param {SceneryEvent} event
*/
handleBlur( event ) {
// if any range keys are currently down, call end drag because user has stopped dragging to do something else
if ( this.anyKeysDown() ) {
this.onInteractionEnd( event );
}
// reset flag in case we shift-tabbed away from slider
this._shiftKey = false;
// reset counter for range keys down
this.rangeKeysDown = {};
},
/**
* Interaction with this input has completed, generate an utterance describing changes if necessary and call
* optional "end" function.
* @private
*
* @param {SceneryEvent} event
*/
onInteractionEnd( event ) {
this.alertContextResponse();
this._endChange( event );
},
/**
* Set the delta for the value Property when using arrow keys to interact with the Node.
* @public
*
* @param {number} keyboardStep
*/
setKeyboardStep( keyboardStep ) {
assert && assert( keyboardStep >= 0, 'keyboard step must be non-negative' );
this._keyboardStep = keyboardStep;
},
set keyboardStep( keyboardStep ) { this.setKeyboardStep( keyboardStep ); },
/**
* Get the delta for value Property when using arrow keys.
* @public
*
* @returns {number}
*/
getKeyboardStep() {
return this._keyboardStep;
},
get keyboardStep() { return this.getKeyboardStep(); },
/**
* Set the delta for value Property when using arrow keys with shift to interact with the Node.
* @public
*
* @param {number} shiftKeyboardStep
*/
setShiftKeyboardStep( shiftKeyboardStep ) {
assert && assert( shiftKeyboardStep >= 0, 'shift keyboard step must be non-negative' );
this._shiftKeyboardStep = shiftKeyboardStep;
},
set shiftKeyboardStep( shiftKeyboardStep ) { this.setShiftKeyboardStep( shiftKeyboardStep ); },
/**
* Get the delta for value Property when using arrow keys with shift to interact with the Node.
* @public
*/
getShiftKeyboardStep() {
return this._shiftKeyboardStep;
},
get shiftKeyboardStep() { return this.getShiftKeyboardStep(); },
/**
* Returns whether or not the shift key is currently held down on this slider, changing the size of step.
* @public
*
* @returns {boolean}
*/
getShiftKeyDown() {
return this._shiftKey;
},
get shiftKeyDown() { return this.getShiftKeyDown(); },
/**
* Set the delta for value Property when using page up/page down to interact with the Node.
* @public
*
* @param {number} pageKeyboardStep
*/
setPageKeyboardStep( pageKeyboardStep ) {
assert && assert( pageKeyboardStep >= 0, 'page keyboard step must be non-negative' );
this._pageKeyboardStep = pageKeyboardStep;
},
set pageKeyboardStep( pageKeyboardStep ) { this.setPageKeyboardStep( pageKeyboardStep ); },
/**
* Get the delta for value Property when using page up/page down to interact with the Node.
* @public
*/
getPageKeyboardStep() {
return this._pageKeyboardStep;
},
get pageKeyboardStep() { return this.getPageKeyboardStep(); },
/**
* Set the orientation for the slider as specified by https://www.w3.org/TR/wai-aria-1.1/#aria-orientation.
* Depending on the value of this attribute, a screen reader will give different indications about which
* arrow keys should be used
*
* @param {Orientation} orientation
*/
setAriaOrientation: function( orientation ) {
assert && assert( Orientation.includes( orientation ) );
this._ariaOrientation = orientation;
this.setAccessibleAttribute( 'aria-orientation', orientation.ariaOrientation );
},
set ariaOrientation( orientation ) { this.setAriaOrientation( orientation ); },
/**
* Get the orientation of the accessible slider, see setAriaOrientation for information on the behavior of this
* attribute.
*
* @returns {Orientation}
*/
getAriaOrientation: function() {
return this._ariaOrientation;
},
get ariaOrientation() { return this._ariaOrientation; },
/**
* Call when disposing the type that this trait is mixed into.
* @public
*/
disposeAccessibleValueHandler() {
this._disposeAccessibleValueHandler();
},
/**
* Returns true if all range keys are currently up (not held down).
* @returns {boolean}
* @private
*/
allKeysUp() {
return _.every( this.rangeKeysDown, function( entry ) { return !entry; } );
},
/**
* Returns true if any range keys are currently down on this slider. Useful for determining when to call
* startDrag or endDrag based on interaction.
*
* @returns {boolean}
* @private
*/
anyKeysDown() {
return !!_.find( this.rangeKeysDown, function( entry ) { return entry; } );
},
/**
* Set the `step` attribute on accessible siblings for this Node. The step attribute must be non zero
* for the accessible input to receive accessibility events and only certain slider input values are
* allowed depending on `step`, `min`, and `max` attributes. Only values which are equal to min value plus
* the basis of step are allowed. In other words, the following must always be true:
* value = min + n * step where value <= max and n is an integer.
*
* If the input value is set to anything else, the result is confusing
* keyboard behavior and the screen reader will say "Invalid" when the value changes.
* See https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/number#step
*
* This limitation is too restrictive for PhET as many sliders span physical ranges with keyboard steps that
* are design to be convenient or pedagogically useful. For example, a slider that spans 0.01 to 15 requires
* a step of 1, but DOM specification would only allow values 0.01, 1.01, 2.01, ...
* This restriction is why `step` attribute cannot equal keyboardStep of this trait.
*
* We tried to use the `any` attribute which is valid according to DOM specification but screen readers
* generally don't support it. See https://github.com/phetsims/sun/issues/413.
*
* Also, if the step attribute is too small relative to the entire range of the slider VoiceOver doesn't allow
* any input events because...VoiceOver is just interesting like that.
*
* Current workaround for all of this is to set the step size to support the precision of the value required
* by the client so that all values are allowed. If we encounter the VoiceOver case described above we fall
* back to setting the step size at 1/100th of the max value since the keyboard step generally evenly divides
* the max value rather than the full range.
* @private
*/
updateSiblingStepAttribute() {
const smallestStep = Math.min( Math.min( this.keyboardStep, this.shiftKeyboardStep ), this.pageKeyboardStep );
let stepValue = Math.pow( 10, -Utils.numberOfDecimalPlaces( smallestStep ) );
const mappedMin = this.getMappedValue( this._rangeProperty.get().min );
const mappedMax = this.getMappedValue( this._rangeProperty.get().max );
const mappedLength = mappedMax - mappedMin;
// step is too small relative to full range for VoiceOver to receive input, fall back to portion of
// the max value as a workaround
if ( stepValue / mappedLength < 1e-5 ) {
stepValue = mappedMax / 100;
}
this.setAccessibleAttribute( 'step', stepValue );
}
} );
}
};
sun.register( 'AccessibleValueHandler', AccessibleValueHandler );
/**
* Round the value to the nearest step size.
*
* @param {number} newValue - value to be rounded
* @param {number} currentValue - current value of the Property associated with this slider
* @param {number} stepSize - the delta for this manipulation
*
* @returns {number}
*/
var roundValue = function( newValue, currentValue, stepSize ) {
let roundValue = newValue;
if ( stepSize !== 0 ) {
// round the value to the nearest keyboard step
roundValue = Utils.roundSymmetric( roundValue / stepSize ) * stepSize;
// go back a step if we went too far due to rounding
roundValue = correctRounding( roundValue, currentValue, stepSize );
}
return roundValue;
};
/**
* Helper function, it is possible due to rounding to go up or down a step if we have passed the nearest step during
* keyboard interaction. This function corrects that.
*
* @param {number} newValue - potential value of the Property associated with this slider
* @param {number} currentValue - current value of the Property associated with this slider
* @param {number} stepSize - the delta for this manipulation
*
* @returns {number}
*/
var correctRounding = function( newValue, currentValue, stepSize ) {
let correctedValue = newValue;
const proposedStep = Math.abs( newValue - currentValue );
const stepToFar = proposedStep > stepSize;
// it is possible that proposedStep will be larger than the stepSize but only because of precision
// constraints with floating point values, don't correct if that is the cases
const stepsAboutEqual = Utils.equalsEpsilon( proposedStep, stepSize, 1e-14 );
if ( stepToFar && !stepsAboutEqual ) {
correctedValue += ( newValue > currentValue ) ? ( -1 * stepSize ) : stepSize;
}
return correctedValue;
};
// @public {string}
AccessibleValueHandler.DEFAULT_TAG_NAME = DEFAULT_TAG_NAME;
export default AccessibleValueHandler;