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Test device
Dell Operating System
Win 11 Browser
Chrome Problem description
For phetsims/qa#1149.
While running a fuzz test on Buoyancy, I noticed that the liquid volume of the pool would go under 98.2 L. It looked like it was on the last screen, though the fuzz test went fast enough it was hard to tell. I didn't see any console errors and haven't figured out how to do this without fuzzing.
Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Buoyancy
URL: https://phet-dev.colorado.edu/html/buoyancy/1.2.0-rc.2/phet/buoyancy_all_phet.html
Version: 1.2.0-rc.2 2024-10-04 21:51:42 UTC
Features missing: applicationcache, applicationcache, touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/129.0.0.0 Safari/537.36
Language: en-US
Window: 1280x631
Pixel Ratio: 1.5/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 30 uniform: 4096
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 32767x32767
OES_texture_float: true
Dependencies JSON: {}
The text was updated successfully, but these errors were encountered:
I might have found it. If the boat floods, then when bringing it up the pool volume drops quite a bit, which seems normal. It's hard to tell if that's what I'm seeing while fuzzing, but it's my best guess at this point. May be a false alarm.
Ok sounds good. That makes sense to me, and I also see code that resets the pool to the right value on reset all so likely it isn't a case where the pool can get very very off while fuzzing since resetting occurs so often.
Feel free to close and let me know if you want to discuss anything else.
Test device
Dell
Operating System
Win 11
Browser
Chrome
Problem description
For phetsims/qa#1149.
While running a fuzz test on Buoyancy, I noticed that the liquid volume of the pool would go under 98.2 L. It looked like it was on the last screen, though the fuzz test went fast enough it was hard to tell. I didn't see any console errors and haven't figured out how to do this without fuzzing.
Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Buoyancy
URL: https://phet-dev.colorado.edu/html/buoyancy/1.2.0-rc.2/phet/buoyancy_all_phet.html
Version: 1.2.0-rc.2 2024-10-04 21:51:42 UTC
Features missing: applicationcache, applicationcache, touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/129.0.0.0 Safari/537.36
Language: en-US
Window: 1280x631
Pixel Ratio: 1.5/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 30 uniform: 4096
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 32767x32767
OES_texture_float: true
Dependencies JSON: {}
The text was updated successfully, but these errors were encountered: