Skip to content

glsl precision mediump float  #5751

Closed
Closed
@actionmoon

Description

@actionmoon

Version

  • Phaser Version: 3.52.0+
  • Operating system: Android 10
  • Browser: chrome

Description

'precision mediump float' in Multi-vert.js & Multi-frag.js

causes strange spots when rendering on some Android devices.

Hope to fix it as soon as possible, or provide an interface that overloads the fragShader in MultiPipeLine to help fix this issue.

Example Test Code

Additional Information

Blue Artifacts in WEBGL on Mobile #5659
spots appear when rendering #5655

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions