Phaser v4.0.0 Release Candidate 1 #7116
photonstorm
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Updates since RC1:
New Features
RenderConfig#renderNodes
allows you to add render nodes at game boot.ShaderQuadConfig#initialUniforms
lets you initialize a Shader with uniforms on creation.Shader#setUniform(name, value)
lets you set shader program uniforms just once, instead of putting them all into thesetupUniforms()
method, where some uniforms might be set redundantly after init. This wrapsShader#renderNode.programManager.setUniform
.Changes
TextureManager#addDynamicTexture
now hasforceEven
parameter.Fixes
{ internal, external }
structure ofCamera#filters
(andGameObject#filters
).FilterList#addMask
docs.displayList
passed toRenderWebGLSteps
.DynamicTexture#draw
.This discussion was created from the release Phaser v4.0.0 Release Candidate 1.
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