I was wondering if anyone has investigated if some or all of these work on other C-based languages that include support for a similar preprocessor. (I would like to use something like this for explicit loop-unrolling given that the compilers for these languages lack much of the optimization capabilities of modern C compilers.)
I’m thinking specifically of:
These are basically very simplified subsets of C/C++ for writing GPU shaders.
I was wondering if anyone has investigated if some or all of these work on other C-based languages that include support for a similar preprocessor. (I would like to use something like this for explicit loop-unrolling given that the compilers for these languages lack much of the optimization capabilities of modern C compilers.)
I’m thinking specifically of:
These are basically very simplified subsets of C/C++ for writing GPU shaders.