Skip to content
View petersvp's full-sized avatar

Organizations

@Pi-Dev

Block or report petersvp

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. TikTokLiveTool TikTokLiveTool Public

    PeterSvP's TikTokLiveTool is a powerful tool that processes and categorizes TikTok LIVE stream data in realtime and can output actions to flat files.

    Python 2

  2. SBSARManager SBSARManager Public

    Manager, tweaker and renderer for Allegorithmic SBSARs

    JavaScript 11 4

  3. Batch Query Steam Keys for activatio... Batch Query Steam Keys for activation on SteamWorks
    1
    // 1. GO TO SteamWorks, into the Query CD Key page, here: https://partner.steamgames.com/querycdkey/
    2
    // 2. Fill in your keys below:
    3
    // 3. Go to DevTools, Console, and paste all of this here there!
    4
    // 4. Report will be printed to the console.
    5
    
                  
  4. NaNFieldProperty.cs NaNFieldProperty.cs
    1
    #if UNITY_EDITOR
    2
    /// <summary>
    3
    /// Float field with NAN button so you can use optional floats in your Unity components
    4
    /// </summary>
    5
    public sealed class NaNField : PropertyAttribute {}
  5. spelunky-fyi/Spelunky-2-Font-Editor spelunky-fyi/Spelunky-2-Font-Editor Public

    A desktop app to create Spelunky 2 fnb sprite fonts

    C++ 1

  6. Unity + RawInput: Multiple mice + po... Unity + RawInput: Multiple mice + pointers (C++ DLL + C# MonoBehaviour)
    1
    /* A RawInput implementation with HWND_MESSAGE window and Device State detection. Uses separate thread and accumulates deltas */
    2
    /* You need to compile this single cpp to "LibRawInput.dll" using C++ compiler of choice and Windows SDK. */
    3
    /* Then add the DLL to your Unity project as a native plugin. */
    4
    
                  
    5
    #include <atomic>