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Copy file name to clipboardExpand all lines: docs/_docs/synchronous-concurrency.md
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@@ -12,7 +12,7 @@ By setting this property to YES, the main thread will be blocked until display h
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Using this option does not eliminate all of the performance advantages of Texture. Normally, a given node has been preloading and is almost done when it reaches the screen, so the blocking time is very short. Even if the rangeTuningParameters are set to 0 this option outperforms UIKit. While the main thread is waiting, all subnode display executes concurrently, thus synchronous concurrency.
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See the <ahref="goo.gl/KJijuX">NSSpain 2015 talk video</a> for a visual walkthrough of this behavior.
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See the <ahref="https://goo.gl/KJijuX">NSSpain 2015 talk video</a> for a visual walkthrough of this behavior.
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