This example shows how to use Kotlin/Native programs from other execution environments, such as Python.
Python has C native interface, which could be used to organize a bridge with the
Kotlin/Native application. File kotlin_bridge.c
contains translation code between Kotlin and Python
lands. This demo works on Linux, Windows (64-bit) or macOS hosts.
To build and run the sample do the following:
-
Install Python with development headers, i.e. on Linux
sudo apt install python-dev
-
Run
build.sh
, it will ask for superuser password to install Python extension. Use build.bat on Windows. -
On macOS copy Kotlin binary to extension's directory and change install name with
install_name_tool
tool, i.e.sudo cp ./build/libserver.dylib /Library/Python/2.7/site-packages/ sudo install_name_tool /Library/Python/2.7/site-packages/kotlin_bridge.so \ -change libserver.dylib @loader_path/libserver.dylib
-
On Linux copy Kotlin binary in some place where libraries could be loaded from, i.e.
cp ./build/libserver.so /usr/local/lib/ ldconfig
or modify dynamic loader search path with
export LD_LIBRARY_PATH=`pwd`
-
run Python code using Kotlin functionality with
python src/main/python/main.py
-
it will show you result of using several Kotlin/Native APIs, accepting and returning both objects and primitive types
The example works as following. Kotlin/Native API is implemented in Server.kt
, and we run Kotlin/Native compiler
with -produce dynamic
option. Compiler produces two artifacts: server_api.h
which is C language API
to all public functions and classes available in the application. libserver.dylib
or libserver.so
or server.dll
shared object contains C bridge to all above APIs.
This C bridge looks like a C struct, reflecting all scopes in program, with operations available. For example, for class Server
class Server(val prefix: String) {
fun greet(session: Session) = "$prefix: Hello from Kotlin/Native in ${session}"
fun concat(session: Session, a: String, b: String) = "$prefix: $a $b in ${session}"
fun add(session: Session, a: Int, b: Int) = a + b + session.number
}
following C API is produced
typedef struct {
server_KNativePtr pinned;
} server_kref_demo_Session;
typedef struct {
server_KNativePtr pinned;
} server_kref_demo_Server;
typedef struct {
/* Service functions. */
void (*DisposeStablePointer)(server_KNativePtr ptr);
void (*DisposeString)(const char* string);
server_KBoolean (*IsInstance)(server_KNativePtr ref, const server_KType* type);
/* User functions. */
struct {
struct {
struct {
server_KType* (*_type)(void);
server_kref_demo_Session (*Session)(const char* name, server_KInt number);
} Session;
struct {
server_KType* (*_type)(void);
server_kref_demo_Server (*Server)(const char* prefix);
const char* (*greet)(server_kref_demo_Server thiz, server_kref_demo_Session session);
const char* (*concat)(server_kref_demo_Server thiz, server_kref_demo_Session session, const char* a, const char* b);
server_KInt (*add)(server_kref_demo_Server thiz, server_kref_demo_Session session, server_KInt a, server_KInt b);
} Server;
} demo;
} kotlin;
} server_ExportedSymbols;
extern server_ExportedSymbols* server_symbols(void);
So every class instance is represented with a single element structure, encapsulating stable pointer to an instance.
Once no longer needed, DisposeStablePointer()
with that stable pointer shall be called, and if value is not stored
somewhere else - it is disposed. For primitive types and kotlin.String
smart bridges converting to C primitive types
or to C strings (which has to be manually freed with DisposeString()
) are implemented.
For example, running constructor of class Server taking a string will look like
server_kref_demo_Server server = server_symbols()->kotlin.demo.Server.Server("the server");
And disposing no longer needed instance will look like
server_symbols()->DisposeStablePointer(server.pinned);
To make code easier readable, macro definitions like
#define T_(name) server_kref_demo_ ## name
#define __ server_symbols()->
will transform above, overly verbose lines to more readable
T_(Server) server = __ kotlin.demo.Server.Server("the server");
_type()
function will return opaque type pointer, which could be checked with IsInstance()
operation, like
__ IsInstance(ref.pinned, __ kotlin.demo.Server._type())